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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NVX/
H A Dconditional_render.py20 def glEndConditionalRenderNVX():pass function
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NVX/
H A Dconditional_render.py20 def glEndConditionalRenderNVX():pass function
/dports/misc/usd/USD-21.11/pxr/imaging/garch/
H A DglApi.cpp1050 PFNGLENDCONDITIONALRENDERNVXPROC glEndConditionalRenderNVX = NULL; variable
/dports/devel/love/love-11.3/src/libraries/glad/
H A Dgladfuncs.hpp2523 inline void glEndConditionalRenderNVX() { fp_glEndConditionalRenderNVX(); } in glEndConditionalRenderNVX() function
/dports/devel/love10/love-0.10.2/src/libraries/glad/
H A Dgladfuncs.hpp2523 inline void glEndConditionalRenderNVX() { fp_glEndConditionalRenderNVX(); } in glEndConditionalRenderNVX() function
/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/slb/
H A Dosmesa.h7398 #define glEndConditionalRenderNVX (gl.EndConditionalRenderNVX) macro
/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/ldg/
H A Dosmesa.h7400 #define glEndConditionalRenderNVX (gl.EndConditionalRenderNVX) macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/
H A Dglad.h9661 #define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX macro
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/
H A Dglew.h12450 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/
H A Dglew.h12450 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/
H A Dglew.h12450 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/
H A Dglew.h12450 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/
H A Dglad.h14107 #define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX macro
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/
H A Dglad.h13314 #define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX macro
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/
H A Dglad.h13837 #define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/
H A Dglew.h11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/
H A Dglew.h11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/audio/minimp3/minimp3-ca7c706/player/
H A Dglad.h13837 #define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.h11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.h11310 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/
H A Dglew.h11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/
H A Dglew.h11307 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/
H A Dglew.h12090 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/
H A Dglew.h14021 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/GL/
H A Dglew.h14021 #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) macro

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