/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | framebufferobjects.py | 15 glFramebufferTexture2D = alternate( glFramebufferTexture2D, glFramebufferTexture2DEXT ) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | framebufferobjects.py | 15 glFramebufferTexture2D = alternate( glFramebufferTexture2D, glFramebufferTexture2DEXT ) variable
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | ARB_framebuffer_object.h | 94 #define glFramebufferTexture2D dolFramebufferTexture2D macro
|
/dports/math/cgal/CGAL-5.3/include/CGAL/Three/ |
H A D | Viewer_interface.h | 190 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D; variable
|
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/ |
H A D | framebuffer.cpp | 64 static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D; variable
|
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/ |
H A D | framebuffer.cpp | 65 static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D; variable
|
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/ |
H A D | ogl.cxx | 195 …PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) glXGe… in OglInitShadowing() local
|
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-glw.h | 27 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; member
|
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CGLCG.h | 271 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; variable
|
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/ |
H A D | gl-decs.h | 147 static GLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; variable
|
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 45 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 113 def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass function
|
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 60 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 60 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
|
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 475 glFramebufferTexture2D = libGLESv2.NewProc("glFramebufferTexture2D") var
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 120 def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass function
|
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_framebuffer_object.java | 267 void glFramebufferTexture2D(@GLenum int target, @GLenum int attachment, in glFramebufferTexture2D() method
|