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Searched defs:glFramebufferTexture2D (Results 1 – 25 of 669) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/
H A Dframebufferobjects.py15 glFramebufferTexture2D = alternate( glFramebufferTexture2D, glFramebufferTexture2DEXT ) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/
H A Dframebufferobjects.py15 glFramebufferTexture2D = alternate( glFramebufferTexture2D, glFramebufferTexture2DEXT ) variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A DARB_framebuffer_object.h94 #define glFramebufferTexture2D dolFramebufferTexture2D macro
/dports/math/cgal/CGAL-5.3/include/CGAL/Three/
H A DViewer_interface.h190 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D; variable
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/
H A Dframebuffer.cpp64 static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D; variable
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dframebuffer.cpp65 static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D; variable
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx195 …PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) glXGe… in OglInitShadowing() local
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h27 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; member
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCGLCG.h271 PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; variable
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/graphics-hook/
H A Dgl-decs.h147 static GLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; variable
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h45 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py113 def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass function
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h60 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h64 #define glFramebufferTexture2D rglFramebufferTexture2D macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go475 glFramebufferTexture2D = libGLESv2.NewProc("glFramebufferTexture2D") var
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dframebuffer_object.py120 def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass function
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_framebuffer_object.java267 void glFramebufferTexture2D(@GLenum int target, @GLenum int attachment, in glFramebufferTexture2D() method

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