/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_bindless_multi_draw_indirect.java | 46 void glMultiDrawArraysIndirectBindlessNV(@GLenum int mode, in glMultiDrawArraysIndirectBindlessNV() method
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | bindless_multi_draw_indirect.py | 17 def glMultiDrawArraysIndirectBindlessNV(mode,indirect,drawCount,stride,vertexBufferCount):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | bindless_multi_draw_indirect.py | 17 def glMultiDrawArraysIndirectBindlessNV(mode,indirect,drawCount,stride,vertexBufferCount):pass function
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.cpp | 1800 PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glMultiDrawArraysIndirectBindlessNV = NULL; variable
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/dports/devel/love/love-11.3/src/libraries/glad/ |
H A D | gladfuncs.hpp | 2070 inline void glMultiDrawArraysIndirectBindlessNV(GLenum mode, const void* indirect, GLsizei drawCoun… in glMultiDrawArraysIndirectBindlessNV() function
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/dports/devel/love10/love-0.10.2/src/libraries/glad/ |
H A D | gladfuncs.hpp | 2070 inline void glMultiDrawArraysIndirectBindlessNV(GLenum mode, const void* indirect, GLsizei drawCoun… in glMultiDrawArraysIndirectBindlessNV() function
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/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/slb/ |
H A D | osmesa.h | 8196 #define glMultiDrawArraysIndirectBindlessNV (gl.MultiDrawArraysIndirectBindlessNV) macro
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/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/ldg/ |
H A D | osmesa.h | 8198 #define glMultiDrawArraysIndirectBindlessNV (gl.MultiDrawArraysIndirectBindlessNV) macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 11636 #define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV macro
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/Dependencies/glew-2.0.0/include/GL/ |
H A D | glew.h | 12499 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/games/pioneer/pioneer-20210723/contrib/glew/GL/ |
H A D | glew.h | 12499 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/graphics/blender/blender-2.91.0/extern/glew/include/GL/ |
H A D | glew.h | 12499 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/include/GL/ |
H A D | glew.h | 12499 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/include/glad/ |
H A D | glad.h | 14138 #define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV macro
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/ |
H A D | glad.h | 15745 #define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV macro
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/ |
H A D | glad.h | 13868 #define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glew.h | 11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/audio/minimp3/minimp3-ca7c706/player/ |
H A D | glad.h | 13868 #define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.h | 11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 11339 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | glew.h | 11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | glew.h | 11336 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 12119 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/GL/ |
H A D | glew.h | 14132 #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) macro
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