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/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/
H A Dselect.cpp33 int glRenderMode(int mode) { in glRenderMode() function
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/
H A Dselect.cpp33 int glRenderMode(int mode) { in glRenderMode() function
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/
H A Dpointers.py238 def glRenderMode( newMode ): function
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/
H A Dpointers.py238 def glRenderMode( newMode ): function
/dports/math/octave/octave-6.4.0/libgui/graphics/
H A Dqopengl-functions.h371 GLint glRenderMode (GLenum mode) in glRenderMode() function
/dports/math/octave/octave-6.4.0/libinterp/corefcn/
H A Doct-opengl.h381 virtual GLint glRenderMode (GLenum mode) in glRenderMode() function
/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/
H A Dnative-taglet.properties212 glRenderMode=glRenderMode.xml key
/dports/graphics/blender/blender-2.91.0/intern/glew-mx/intern/
H A Dgl-deprecated.h396 #define glRenderMode DO_NOT_USE_glRenderMode macro
/dports/graphics/jogamp-jogl/jogl/make/
H A Dnative-taglet.properties357 glRenderMode=man2/xhtml/glRenderMode.xml key
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Djwzgles.h275 #define glRenderMode jwzgles_glRenderMode macro
/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/
H A Djwzgles.h281 #define glRenderMode jwzgles_glRenderMode macro
/dports/graphics/gliv/gliv-1.9.7/src/include/
H A Dopengl_wrapper.h40 #define glRenderMode(...) OPENGL_CALL(GLint, glRenderMode, __VA_ARGS__) macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/
H A Dnx_glsym.h504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dgl_gl_h.ads1788 …function glRenderMode (mode : GLenum) return GLint; -- c:\home\ochem\install\bin\../lib/gcc/i686-… subprogspec
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/opengl/
H A Dqopenglfunctions_1_0.h1003 inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) in glRenderMode() function
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/opengl/
H A Dqopenglfunctions_1_0.h1003 inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) in glRenderMode() function

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