/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/ |
H A D | select.cpp | 33 int glRenderMode(int mode) { in glRenderMode() function
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/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/ |
H A D | select.cpp | 33 int glRenderMode(int mode) { in glRenderMode() function
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | pointers.py | 238 def glRenderMode( newMode ): function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | pointers.py | 238 def glRenderMode( newMode ): function
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/dports/math/octave/octave-6.4.0/libgui/graphics/ |
H A D | qopengl-functions.h | 371 GLint glRenderMode (GLenum mode) in glRenderMode() function
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/dports/math/octave/octave-6.4.0/libinterp/corefcn/ |
H A D | oct-opengl.h | 381 virtual GLint glRenderMode (GLenum mode) in glRenderMode() function
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/ |
H A D | native-taglet.properties | 212 glRenderMode=glRenderMode.xml key
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/dports/graphics/blender/blender-2.91.0/intern/glew-mx/intern/ |
H A D | gl-deprecated.h | 396 #define glRenderMode DO_NOT_USE_glRenderMode macro
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/dports/graphics/jogamp-jogl/jogl/make/ |
H A D | native-taglet.properties | 357 glRenderMode=man2/xhtml/glRenderMode.xml key
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | jwzgles.h | 275 #define glRenderMode jwzgles_glRenderMode macro
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/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/ |
H A D | jwzgles.h | 281 #define glRenderMode jwzgles_glRenderMode macro
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/dports/graphics/gliv/gliv-1.9.7/src/include/ |
H A D | opengl_wrapper.h | 40 #define glRenderMode(...) OPENGL_CALL(GLint, glRenderMode, __VA_ARGS__) macro
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/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/ |
H A D | nx_glsym.h | 504 RGLSYMGLRENDERMODEPROC glRenderMode; variable
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | gl_gl_h.ads | 1788 …function glRenderMode (mode : GLenum) return GLint; -- c:\home\ochem\install\bin\../lib/gcc/i686-… subprogspec
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopenglfunctions_1_0.h | 1003 inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) in glRenderMode() function
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/opengl/ |
H A D | qopenglfunctions_1_0.h | 1003 inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) in glRenderMode() function
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