/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/viewer/ |
H A D | Font.cc | 117 glShadeModel(GL_FLAT); in initialize() local
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/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_fan.c | 156 GL_DEBUG( glShadeModel )( GL_SMOOTH ); // GL_LIGHTING_BIT in render_fan() local 488 GL_DEBUG( glShadeModel )( GL_SMOOTH ); // GL_LIGHTING_BIT in render_water_fan() local
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H A D | graphic.c | 3277 GL_DEBUG( glShadeModel )( GL_FLAT ); // GL_LIGHTING_BIT in render_world_background() local 3418 GL_DEBUG( glShadeModel )( GL_FLAT ); // GL_LIGHTING_BIT in render_world_overlay() local 4293 GL_DEBUG( glShadeModel )( GL_FLAT ); // GL_LIGHTING_BIT in render_all_billboards() local 4352 GL_DEBUG( glShadeModel )( GL_FLAT ); // GL_LIGHTING_BIT in draw_all_lines() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/ |
H A D | importgl.h | 152 #define glShadeModel FNPTR(glShadeModel) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/gles/t/ |
H A D | importgl.h | 152 #define glShadeModel FNPTR(glShadeModel) macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/ |
H A D | importgl.h | 152 #define glShadeModel FNPTR(glShadeModel) macro
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glstate.h | 152 inline void glShadeModel(GLint mode) in glShadeModel() function
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/fixedfunc/ |
H A D | GLLightingFunc.java | 67 public void glShadeModel(int mode); in glShadeModel() method
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | OpenGl_GlCore11.hxx | 93 inline void glShadeModel (GLenum theMode) in glShadeModel() function
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_GlCore11.hxx | 93 inline void glShadeModel (GLenum theMode) in glShadeModel() function
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 68 Func1<void, GLenum> glShadeModel; variable
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/compat/ |
H A D | gl2engine.h | 305 inline void glShadeModel( GLenum mode) in glShadeModel() function
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/dports/editors/lazarus/lazarus/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 765 procedure glShadeModel(mode: GLenum); cdecl; external libname; procedure
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 765 procedure glShadeModel(mode: GLenum); cdecl; external libname; procedure
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/dports/editors/lazarus-qt5/lazarus/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 765 procedure glShadeModel(mode: GLenum); cdecl; external libname; procedure
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/lcl/interfaces/customdrawn/android/ |
H A D | gles.pas | 765 procedure glShadeModel(mode: GLenum); cdecl; external libname; procedure
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | gles2.cpp | 122 void glShadeModel(GLenum mode) in glShadeModel() function
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/dports/math/octave/octave-6.4.0/libgui/graphics/ |
H A D | qopengl-functions.h | 396 void glShadeModel (GLenum mode) in glShadeModel() function
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/dports/math/octave/octave-6.4.0/libinterp/corefcn/ |
H A D | oct-opengl.h | 406 virtual void glShadeModel (GLenum mode) in glShadeModel() function
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | loadgl.h | 166 #define glShadeModel dglShadeModel macro
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/ |
H A D | FixedFuncHook.java | 343 public void glShadeModel(final int mode) { in glShadeModel() method in FixedFuncHook
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H A D | FixedFuncPipeline.java | 548 public void glShadeModel(final GL2ES2 gl, final int mode) { in glShadeModel() method in FixedFuncPipeline
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/ |
H A D | native-taglet.properties | 223 glShadeModel=glShadeModel.xml key
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/dports/graphics/blender/blender-2.91.0/intern/glew-mx/intern/ |
H A D | gl-deprecated.h | 408 #define glShadeModel DO_NOT_USE_glShadeModel macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/common/ |
H A D | khrn_client_mangle.h | 218 #define glShadeModel mangled_glShadeModel macro
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