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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py166 glShaderSource=wrapper.wrapper(glShaderSource).setInputArraySize( variable
251 glShaderSource = platform.createExtensionFunction( variable
261 glShaderSource = wrapper.wrapper( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py166 glShaderSource=wrapper.wrapper(glShaderSource).setInputArraySize( variable
253 glShaderSource = platform.createExtensionFunction( variable
263 glShaderSource = wrapper.wrapper( variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_2_0.py88 glShaderSource=wrapper.wrapper(glShaderSource).setInputArraySize( variable
225 glShaderSource = platform.createExtensionFunction( variable
234 glShaderSource = wrapper.wrapper( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_2_0.py88 glShaderSource=wrapper.wrapper(glShaderSource).setInputArraySize( variable
225 glShaderSource = platform.createExtensionFunction( variable
234 glShaderSource = wrapper.wrapper( variable
/dports/emulators/sameboy/SameBoy-0.14.7/SDL/
H A Dopengl_compat.h39 #define glShaderSource GL_COMPAT_WRAPPER(glShaderSource) macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCOpenGL.h251 PFNGLSHADERSOURCEPROC glShaderSource; variable
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Dopengl.c15 static PFNGLSHADERSOURCEPROC glShaderSource; variable
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp17 PFNGLSHADERSOURCEPROC glShaderSource = 0; variable
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dshaders.cpp324 PFNGLSHADERSOURCEPROC glShaderSource; variable
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx75 …PFNGLSHADERSOURCEPROC glShaderSource = (PFNGLSHADERSOURCEPROC) glXGetProcAddressARB((const GLub… in OglPrepareShaders() local
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp85 PFNGLSHADERSOURCEPROC glShaderSource = 0; variable
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h7 PFNGLSHADERSOURCEPROC glShaderSource; member
/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/
H A Dgtk_display_driver_opengl.h120 glShaderSourceProc glShaderSource; variable
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp125 Func4<void, GLuint, GLsizei, const GLchar**, const GLint*> glShaderSource; variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Doglpfuncs.h248 #define glShaderSource my_glShaderSource macro
/dports/games/stratagus/stratagus-3.2.0/src/video/
H A Dshaders.cpp48 PFNGLSHADERSOURCEPROC glShaderSource; variable
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h66 #define glShaderSource rglShaderSource macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h85 #define glShaderSource rglShaderSource macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h81 #define glShaderSource rglShaderSource macro

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