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Searched defs:glTexName (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/
H A Dtexturevariant.cpp276 uint glTexName; in DENG2_PIMPL() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dtexturecontent.cpp321 GLuint glTexName, in GL_PrepareTextureContent()
H A Dgl_main.cpp806 duint glTexName = vtexture? vtexture->prepare() : 0; in GL_BindTexture() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinaleinterpreter.cpp1639 DGLuint glTexName = 0; in loadAndPrepareExtTexture() local