Searched defs:glTexName (Results 1 – 4 of 4) sorted by relevance
276 uint glTexName; in DENG2_PIMPL() local
321 GLuint glTexName, in GL_PrepareTextureContent()
806 duint glTexName = vtexture? vtexture->prepare() : 0; in GL_BindTexture() local
1639 DGLuint glTexName = 0; in loadAndPrepareExtTexture() local