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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLSC2/SC/
H A DVERSION_2_0.py123 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCOpenGL.h253 PFNGLUNIFORM2FVPROC glUniform2fv; variable
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp24 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp92 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h39 PFNGLUNIFORM2FVPROC glUniform2fv; member
/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/
H A Dgtk_display_driver_opengl.h122 glUniform2fvProc glUniform2fv; variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py196 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py196 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp153 Func3<void, GLint, GLsizei, const GLfloat*> glUniform2fv; variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_2_0.py98 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_2_0.py98 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
/dports/devel/emscripten/emscripten-2.0.3/system/lib/gl/
H A Dwebgl1.c383 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) in glUniform2fv() function
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h95 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h110 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h110 #define glUniform2fv rglUniform2fv macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h114 #define glUniform2fv rglUniform2fv macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go543 glUniform2fv = libGLESv2.NewProc("glUniform2fv") var
/dports/devel/stb/stb-f54acd4/tests/caveview/
H A Dstb_glprog.h477 …Uniform2fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform2fv)(loc,count,v); } in stbglUniform2fv() local

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