/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLSC2/SC/ |
H A D | VERSION_2_0.py | 123 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | COpenGL.h | 253 PFNGLUNIFORM2FVPROC glUniform2fv; variable
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 24 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 92 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-glw.h | 39 PFNGLUNIFORM2FVPROC glUniform2fv; member
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/gtk/src/ |
H A D | gtk_display_driver_opengl.h | 122 glUniform2fvProc glUniform2fv; variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/ |
H A D | GLES2_2_0.py | 196 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/ |
H A D | GLES2_2_0.py | 196 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 153 Func3<void, GLint, GLsizei, const GLfloat*> glUniform2fv; variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/ |
H A D | GL_2_0.py | 98 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/ |
H A D | GL_2_0.py | 98 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
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/dports/devel/emscripten/emscripten-2.0.3/system/lib/gl/ |
H A D | webgl1.c | 383 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) in glUniform2fv() function
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 95 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 110 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 110 #define glUniform2fv rglUniform2fv macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 114 #define glUniform2fv rglUniform2fv macro
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 543 glUniform2fv = libGLESv2.NewProc("glUniform2fv") var
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | stb_glprog.h | 477 …Uniform2fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform2fv)(loc,count,v); } in stbglUniform2fv() local
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