Home
last modified time | relevance | path

Searched defs:glUniform4fv (Results 1 – 25 of 710) sorted by relevance

12345678910>>...29

/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLSC2/SC/
H A DVERSION_2_0.py139 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp25 PFNGLUNIFORM4FVPROC glUniform4fv = 0; variable
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp93 PFNGLUNIFORM4FVPROC glUniform4fv = 0; variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py212 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py212 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.cpp155 Func3<void, GLint, GLsizei, const GLfloat*> glUniform4fv; variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_2_0.py106 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_2_0.py106 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Doglpfuncs.h251 #define glUniform4fv my_glUniform4fv macro
/dports/devel/emscripten/emscripten-2.0.3/system/lib/gl/
H A Dwebgl1.c481 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) in glUniform4fv() function
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/
H A Dglsmsym.h100 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/
H A Dglsmsym.h115 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/
H A Dglsmsym.h115 #define glUniform4fv rglUniform4fv macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/
H A Dglsmsym.h119 #define glUniform4fv rglUniform4fv macro
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/
H A Dwork_windows.go551 glUniform4fv = libGLESv2.NewProc("glUniform4fv") var
/dports/devel/stb/stb-f54acd4/tests/caveview/
H A Dstb_glprog.h479 …Uniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } in stbglUniform4fv() local
/dports/net-im/uTox/uTox/third-party/stb/tests/caveview/
H A Dstb_glprog.h479 …Uniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } in stbglUniform4fv() local
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tests/caveview/
H A Dstb_glprog.h479 …Uniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } in stbglUniform4fv() local

12345678910>>...29