/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLSC2/SC/ |
H A D | VERSION_2_0.py | 139 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 25 PFNGLUNIFORM4FVPROC glUniform4fv = 0; variable
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 93 PFNGLUNIFORM4FVPROC glUniform4fv = 0; variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/ |
H A D | GLES2_2_0.py | 212 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/ |
H A D | GLES2_2_0.py | 212 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.cpp | 155 Func3<void, GLint, GLsizei, const GLfloat*> glUniform4fv; variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/ |
H A D | GL_2_0.py | 106 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/ |
H A D | GL_2_0.py | 106 glUniform4fv=wrapper.wrapper(glUniform4fv).setInputArraySize( variable
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | oglpfuncs.h | 251 #define glUniform4fv my_glUniform4fv macro
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/dports/devel/emscripten/emscripten-2.0.3/system/lib/gl/ |
H A D | webgl1.c | 481 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) in glUniform4fv() function
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 100 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 115 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 115 #define glUniform4fv rglUniform4fv macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 119 #define glUniform4fv rglUniform4fv macro
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 551 glUniform4fv = libGLESv2.NewProc("glUniform4fv") var
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/dports/devel/stb/stb-f54acd4/tests/caveview/ |
H A D | stb_glprog.h | 479 …Uniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } in stbglUniform4fv() local
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/dports/net-im/uTox/uTox/third-party/stb/tests/caveview/ |
H A D | stb_glprog.h | 479 …Uniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } in stbglUniform4fv() local
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/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tests/caveview/ |
H A D | stb_glprog.h | 479 …Uniform4fv(GLint loc, GLsizei count, const GLfloat *v) { STBGL_ARBIFY(glUniform4fv)(loc,count,v); } in stbglUniform4fv() local
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