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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_3_0.py81 glVertexAttribI4ubv=wrapper.wrapper(glVertexAttribI4ubv).setInputArraySize( variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_3_0.py81 glVertexAttribI4ubv=wrapper.wrapper(glVertexAttribI4ubv).setInputArraySize( variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_0.h491 #define glVertexAttribI4ubv dolVertexAttribI4ubv macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_0.py474 def glVertexAttribI4ubv(index,v):pass function
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_0.py490 def glVertexAttribI4ubv(index,v):pass function
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/GL/
H A Dgl3w.h1196 #define glVertexAttribI4ubv gl3wVertexAttribI4ubv macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL30.java200 void glVertexAttribI4ubv(@GLuint int index, @Check("4") @Const @GLubyte ByteBuffer v); in glVertexAttribI4ubv() method
/dports/math/curv/curv-0.5/extern/imgui/examples/libs/gl3w/GL/
H A Dgl3w.h863 #define glVertexAttribI4ubv gl3wVertexAttribI4ubv macro
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/libs/gl3w/GL/
H A Dgl3w.h863 #define glVertexAttribI4ubv gl3wVertexAttribI4ubv macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/include/GL/
H A Dgl3w.h863 #define glVertexAttribI4ubv gl3wVertexAttribI4ubv macro
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/libs/gl3w/GL/
H A Dgl3w.h863 #define glVertexAttribI4ubv gl3wVertexAttribI4ubv macro
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/libs/gl3w/GL/
H A Dgl3w.h863 #define glVertexAttribI4ubv gl3wVertexAttribI4ubv macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/wrapper/
H A DglwApi.inl881 #define glVertexAttribI4ubv glwVertexAttribI4ubv macro
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/triangle-sokol/
H A DflextGL.h1686 #define glVertexAttribI4ubv glpfVertexAttribI4ubv macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_alias.h317 #define glVertexAttribI4ubv __aglVertexAttribI4ubv macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/third_party/glad/
H A Dglad.h1601 #define glVertexAttribI4ubv glad_glVertexAttribI4ubv macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/
H A Dgl_mangle.h1837 #define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv) macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/
H A Dglsym_gl.h1334 #define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/
H A Dglsym_gl.h1334 #define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/
H A Dglsym_gl.h1334 #define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/
H A Dglsym_gl.h1334 #define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv macro
/dports/misc/box2d/box2d-2.4.1/extern/glad/include/glad/
H A Dgl.h2070 #define glVertexAttribI4ubv glad_glVertexAttribI4ubv macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsym/
H A Dglsym_gl.h1334 #define glVertexAttribI4ubv __rglgen_glVertexAttribI4ubv macro
/dports/x11-toolkits/ztoolkit/ztoolkit/pugl/test/glad/
H A Dglad.h1702 #define glVertexAttribI4ubv glad_glVertexAttribI4ubv macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_alias.h319 #define glVertexAttribI4ubv _al_glVertexAttribI4ubv macro

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