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Searched defs:grid_offset (Results 1 – 25 of 224) sorted by relevance

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/dports/games/julius/julius-1.7.0/src/map/
H A Dproperty.c42 int map_property_is_draw_tile(int grid_offset) in map_property_is_draw_tile()
47 void map_property_mark_draw_tile(int grid_offset) in map_property_mark_draw_tile()
52 void map_property_clear_draw_tile(int grid_offset) in map_property_clear_draw_tile()
57 int map_property_is_native_land(int grid_offset) in map_property_is_native_land()
62 void map_property_mark_native_land(int grid_offset) in map_property_mark_native_land()
72 int map_property_multi_tile_xy(int grid_offset) in map_property_multi_tile_xy()
77 int map_property_multi_tile_x(int grid_offset) in map_property_multi_tile_x()
82 int map_property_multi_tile_y(int grid_offset) in map_property_multi_tile_y()
107 int map_property_multi_tile_size(int grid_offset) in map_property_multi_tile_size()
178 int map_property_is_deleted(int grid_offset) in map_property_is_deleted()
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H A Drouting_terrain.c112 int grid_offset = map_data.start_offset; in map_routing_update_land_citizen() local
142 static int get_land_type_noncitizen(int grid_offset) in get_land_type_noncitizen()
177 int grid_offset = map_data.start_offset; in map_routing_update_land_noncitizen() local
202 static int is_surrounded_by_water(int grid_offset) in is_surrounded_by_water()
213 int grid_offset = map_data.start_offset; in map_routing_update_water() local
241 static int is_wall_tile(int grid_offset) in is_wall_tile()
277 int grid_offset = map_data.start_offset; in map_routing_update_walls() local
295 int map_routing_is_wall_passable(int grid_offset) in map_routing_is_wall_passable()
334 int map_routing_citizen_is_road(int grid_offset) in map_routing_citizen_is_road()
349 int map_routing_is_destroyable(int grid_offset) in map_routing_is_destroyable()
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H A Dtiles.c59 int grid_offset = map_data.start_offset; in foreach_map_tile() local
71 int grid_offset = map_grid_offset(x_min, y_min); in foreach_region_tile() local
100 static int is_updatable_rock(int grid_offset) in is_updatable_rock()
275 static int is_tile_plaza(int grid_offset) in is_tile_plaza()
286 static int is_two_tile_square_plaza(int grid_offset) in is_two_tile_square_plaza()
347 static int get_gatehouse_building_id(int grid_offset) in get_gatehouse_building_id()
642 int grid_offset = map_grid_offset(x, y); in map_tiles_set_wall() local
654 int map_tiles_is_paved_road(int grid_offset) in map_tiles_is_paved_road()
739 int grid_offset = map_grid_offset(x, y); in map_tiles_set_road() local
916 static void set_aqueduct(int grid_offset) in set_aqueduct()
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H A Dbuilding.c10 int map_building_at(int grid_offset) in map_building_at()
15 void map_building_set(int grid_offset, int building_id) in map_building_set()
20 void map_building_damage_clear(int grid_offset) in map_building_damage_clear()
25 int map_building_damage_increase(int grid_offset) in map_building_damage_increase()
30 int map_rubble_building_type(int grid_offset) in map_rubble_building_type()
35 void map_set_rubble_building_type(int grid_offset, building_type type) in map_set_rubble_building_type()
64 int grid_offset = map_grid_offset(x, y); in map_building_is_reservoir() local
H A Dbridge.c32 int grid_offset = map_grid_offset(x, y); in map_bridge_calculate_length_direction() local
206 int grid_offset = map_grid_offset(x, y); in map_bridge_add() local
220 int map_is_bridge(int grid_offset) in map_is_bridge()
225 static int get_y_bridge_tiles(int grid_offset) in get_y_bridge_tiles()
243 static int get_x_bridge_tiles(int grid_offset) in get_x_bridge_tiles()
261 void map_bridge_remove(int grid_offset, int mark_deleted) in map_bridge_remove()
293 int map_bridge_count_figures(int grid_offset) in map_bridge_count_figures()
322 int grid_offset = map_data.start_offset; in map_bridge_update_after_rotate() local
351 int map_bridge_height(int grid_offset) in map_bridge_height()
H A Droad_aqueduct.c14 int map_can_place_road_under_aqueduct(int grid_offset) in map_can_place_road_under_aqueduct()
67 int map_can_place_aqueduct_on_road(int grid_offset) in map_can_place_aqueduct_on_road()
91 int map_get_aqueduct_with_road_image(int grid_offset) in map_get_aqueduct_with_road_image()
119 static int is_road_tile_for_aqueduct(int grid_offset, int gate_orientation) in is_road_tile_for_aqueduct()
137 int map_is_straight_road_for_aqueduct(int grid_offset) in map_is_straight_road_for_aqueduct()
H A Dbuilding_tiles.c46 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add() local
61 int grid_offset = map_grid_offset(x + dx, y + dy); in set_crop_tile() local
99 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add_farm() local
145 int grid_offset = map_grid_offset(x,y); in map_building_tiles_add_aqueduct() local
153 int grid_offset = map_grid_offset(x, y); in north_tile_grid_offset() local
182 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_remove() local
221 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_set_rubble() local
274 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local
283 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local
290 void map_building_tiles_mark_deleting(int grid_offset) in map_building_tiles_mark_deleting()
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H A Dsprite.c8 int map_sprite_animation_at(int grid_offset) in map_sprite_animation_at()
13 void map_sprite_animation_set(int grid_offset, int value) in map_sprite_animation_set()
18 int map_sprite_bridge_at(int grid_offset) in map_sprite_bridge_at()
23 void map_sprite_bridge_set(int grid_offset, int value) in map_sprite_bridge_set()
28 void map_sprite_clear_tile(int grid_offset) in map_sprite_clear_tile()
H A Dimage_context.c350 const terrain_image *map_image_context_get_elevation(int grid_offset, int elevation) in map_image_context_get_elevation()
359 const terrain_image *map_image_context_get_earthquake(int grid_offset) in map_image_context_get_earthquake()
377 const terrain_image *map_image_context_get_shore(int grid_offset) in map_image_context_get_shore()
384 const terrain_image *map_image_context_get_wall(int grid_offset) in map_image_context_get_wall()
391 const terrain_image *map_image_context_get_wall_gatehouse(int grid_offset) in map_image_context_get_wall_gatehouse()
400 static void set_tiles_road(int grid_offset, int tiles[MAX_TILES]) in set_tiles_road()
425 const terrain_image *map_image_context_get_dirt_road(int grid_offset) in map_image_context_get_dirt_road()
432 const terrain_image *map_image_context_get_paved_road(int grid_offset) in map_image_context_get_paved_road()
439 static int is_reservoir_construction_entrance(int grid_offset) in is_reservoir_construction_entrance()
458int grid_offset, int direction, int multi_tile_mask, int tiles[MAX_TILES], int include_constructio… in set_terrain_reservoir()
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H A Delevation.c8 int map_elevation_at(int grid_offset) in map_elevation_at()
13 void map_elevation_set(int grid_offset, int value) in map_elevation_set()
23 static void fix_cliff_tiles(int grid_offset) in fix_cliff_tiles()
39 int grid_offset = map_data.start_offset; in map_elevation_remove_cliffs() local
/dports/games/augustus/augustus-3.1.0/src/map/
H A Dproperty.c43 int map_property_is_draw_tile(int grid_offset) in map_property_is_draw_tile()
48 void map_property_mark_draw_tile(int grid_offset) in map_property_mark_draw_tile()
53 void map_property_clear_draw_tile(int grid_offset) in map_property_clear_draw_tile()
58 int map_property_is_native_land(int grid_offset) in map_property_is_native_land()
63 void map_property_mark_native_land(int grid_offset) in map_property_mark_native_land()
73 int map_property_multi_tile_xy(int grid_offset) in map_property_multi_tile_xy()
78 int map_property_multi_tile_x(int grid_offset) in map_property_multi_tile_x()
83 int map_property_multi_tile_y(int grid_offset) in map_property_multi_tile_y()
108 int map_property_multi_tile_size(int grid_offset) in map_property_multi_tile_size()
182 int map_property_is_deleted(int grid_offset) in map_property_is_deleted()
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H A Drouting_terrain.c117 int grid_offset = map_data.start_offset; in map_routing_update_land_citizen() local
147 static int get_land_type_noncitizen(int grid_offset) in get_land_type_noncitizen()
184 int grid_offset = map_data.start_offset; in map_routing_update_land_noncitizen() local
209 static int is_surrounded_by_water(int grid_offset) in is_surrounded_by_water()
220 int grid_offset = map_data.start_offset; in map_routing_update_water() local
248 static int is_wall_tile(int grid_offset) in is_wall_tile()
284 int grid_offset = map_data.start_offset; in map_routing_update_walls() local
302 int map_routing_is_wall_passable(int grid_offset) in map_routing_is_wall_passable()
341 int map_routing_citizen_is_road(int grid_offset) in map_routing_citizen_is_road()
356 int map_routing_is_destroyable(int grid_offset) in map_routing_is_destroyable()
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H A Dbuilding.c12 int map_building_at(int grid_offset) in map_building_at()
17 void map_building_set(int grid_offset, int building_id) in map_building_set()
22 void map_building_damage_clear(int grid_offset) in map_building_damage_clear()
27 void map_highlight_set(int grid_offset) in map_highlight_set()
32 void map_highlight_clear(int grid_offset) in map_highlight_clear()
37 int map_is_highlighted(int grid_offset) in map_is_highlighted()
47 int map_building_damage_increase(int grid_offset) in map_building_damage_increase()
52 int map_rubble_building_type(int grid_offset) in map_rubble_building_type()
57 void map_set_rubble_building_type(int grid_offset, building_type type) in map_set_rubble_building_type()
91 int grid_offset = map_grid_offset(x, y); in map_building_is_reservoir() local
H A Dtiles.c60 int grid_offset = map_data.start_offset; in foreach_map_tile() local
69 void (*callback)(int x, int y, int grid_offset)) in foreach_region_tile()
72 int grid_offset = map_grid_offset(x_min, y_min); in foreach_region_tile() local
101 static int is_updatable_rock(int grid_offset) in is_updatable_rock()
286 static int is_tile_plaza(int grid_offset) in is_tile_plaza()
297 static int is_two_tile_square_plaza(int grid_offset) in is_two_tile_square_plaza()
653 int grid_offset = map_grid_offset(x, y); in map_tiles_set_wall() local
665 int map_tiles_is_paved_road(int grid_offset) in map_tiles_is_paved_road()
750 int grid_offset = map_grid_offset(x, y); in map_tiles_set_road() local
927 static void set_aqueduct(int grid_offset) in set_aqueduct()
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H A Dbridge.c32 int grid_offset = map_grid_offset(x, y); in map_bridge_calculate_length_direction() local
206 int grid_offset = map_grid_offset(x, y); in map_bridge_add() local
220 int map_is_bridge(int grid_offset) in map_is_bridge()
225 static int get_y_bridge_tiles(int grid_offset) in get_y_bridge_tiles()
243 static int get_x_bridge_tiles(int grid_offset) in get_x_bridge_tiles()
261 void map_bridge_remove(int grid_offset, int mark_deleted) in map_bridge_remove()
293 int map_bridge_count_figures(int grid_offset) in map_bridge_count_figures()
322 int grid_offset = map_data.start_offset; in map_bridge_update_after_rotate() local
351 int map_bridge_height(int grid_offset) in map_bridge_height()
H A Droad_aqueduct.c14 int map_can_place_road_under_aqueduct(int grid_offset) in map_can_place_road_under_aqueduct()
67 int map_can_place_aqueduct_on_road(int grid_offset) in map_can_place_aqueduct_on_road()
95 int map_get_aqueduct_with_road_image(int grid_offset) in map_get_aqueduct_with_road_image()
123 static int is_road_tile_for_aqueduct(int grid_offset, int gate_orientation) in is_road_tile_for_aqueduct()
141 int map_is_straight_road_for_aqueduct(int grid_offset) in map_is_straight_road_for_aqueduct()
H A Dbuilding_tiles.c46 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add() local
61 int grid_offset = map_grid_offset(x + dx, y + dy); in set_crop_tile() local
99 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add_farm() local
132 int grid_offset = map_grid_offset(x, y); in map_building_tiles_add_aqueduct() local
140 int grid_offset = map_grid_offset(x, y); in north_tile_grid_offset() local
169 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_remove() local
208 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_set_rubble() local
261 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local
270 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local
277 void map_building_tiles_mark_deleting(int grid_offset) in map_building_tiles_mark_deleting()
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H A Dsprite.c8 int map_sprite_animation_at(int grid_offset) in map_sprite_animation_at()
13 void map_sprite_animation_set(int grid_offset, int value) in map_sprite_animation_set()
18 int map_sprite_bridge_at(int grid_offset) in map_sprite_bridge_at()
23 void map_sprite_bridge_set(int grid_offset, int value) in map_sprite_bridge_set()
28 void map_sprite_clear_tile(int grid_offset) in map_sprite_clear_tile()
H A Dimage_context.c351 const terrain_image *map_image_context_get_elevation(int grid_offset, int elevation) in map_image_context_get_elevation()
360 const terrain_image *map_image_context_get_earthquake(int grid_offset) in map_image_context_get_earthquake()
378 const terrain_image *map_image_context_get_shore(int grid_offset) in map_image_context_get_shore()
385 const terrain_image *map_image_context_get_wall(int grid_offset) in map_image_context_get_wall()
392 const terrain_image *map_image_context_get_wall_gatehouse(int grid_offset) in map_image_context_get_wall_gatehouse()
401 static void set_tiles_road(int grid_offset, int tiles[MAX_TILES]) in set_tiles_road()
444 const terrain_image *map_image_context_get_dirt_road(int grid_offset) in map_image_context_get_dirt_road()
451 const terrain_image *map_image_context_get_paved_road(int grid_offset) in map_image_context_get_paved_road()
458 static int is_reservoir_construction_entrance(int grid_offset) in is_reservoir_construction_entrance()
477int grid_offset, int direction, int multi_tile_mask, int tiles[MAX_TILES], int include_constructio… in set_terrain_reservoir()
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H A Delevation.c8 int map_elevation_at(int grid_offset) in map_elevation_at()
13 void map_elevation_set(int grid_offset, int value) in map_elevation_set()
23 static void fix_cliff_tiles(int grid_offset) in fix_cliff_tiles()
39 int grid_offset = map_data.start_offset; in map_elevation_remove_cliffs() local
H A Dterrain.c10 int map_terrain_is(int grid_offset, int terrain) in map_terrain_is()
15 int map_terrain_is_superset(int grid_offset, int terrain_sum) in map_terrain_is_superset()
20 int map_terrain_get(int grid_offset) in map_terrain_get()
25 void map_terrain_set(int grid_offset, int terrain) in map_terrain_set()
30 void map_terrain_add(int grid_offset, int terrain) in map_terrain_add()
35 void map_terrain_remove(int grid_offset, int terrain) in map_terrain_remove()
124 int map_terrain_has_adjacent_x_with_type(int grid_offset, int terrain) in map_terrain_has_adjacent_x_with_type()
133 int map_terrain_has_adjacent_y_with_type(int grid_offset, int terrain) in map_terrain_has_adjacent_y_with_type()
177 int grid_offset = map_grid_offset(xx, yy); in map_terrain_exists_clear_tile_in_radius() local
275 int grid_offset = base_offset + *tile_delta; in map_terrain_get_adjacent_road_or_clear_land() local
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/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_with_overlay.c117 static int is_drawable_farmhouse(int grid_offset, int map_orientation) in is_drawable_farmhouse()
138 static int is_drawable_farm_corner(int grid_offset) in is_drawable_farm_corner()
167 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain()
172 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion()
292 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint()
395 static void draw_top(int x, int y, int grid_offset) in draw_top()
415 static void draw_animation(int x, int y, int grid_offset) in draw_animation()
494 static void draw_figures(int x, int y, int grid_offset) in draw_figures()
506 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures()
518 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion()
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H A Dcity_without_overlay.c81 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain()
86 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion()
100 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint()
273 static void draw_top(int x, int y, int grid_offset) in draw_top()
291 static void draw_figures(int x, int y, int grid_offset) in draw_figures()
361 static void draw_animation(int x, int y, int grid_offset) in draw_animation()
448 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures()
460 static void draw_hippodrome_ornaments(int x, int y, int grid_offset) in draw_hippodrome_ornaments()
475 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion()
480 static void deletion_draw_terrain_top(int x, int y, int grid_offset) in deletion_draw_terrain_top()
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/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_with_overlay.c136 static int is_drawable_farmhouse(int grid_offset, int map_orientation) in is_drawable_farmhouse()
157 static int is_drawable_farm_corner(int grid_offset) in is_drawable_farm_corner()
183 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain()
188 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion()
343 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint()
471 static void draw_top(int x, int y, int grid_offset) in draw_top()
493 static void draw_animation(int x, int y, int grid_offset) in draw_animation()
572 static void draw_figures(int x, int y, int grid_offset) in draw_figures()
584 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures()
596 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion()
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H A Dcity_without_overlay.c93 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain()
98 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion()
112 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint()
303 static void draw_top(int x, int y, int grid_offset) in draw_top()
321 static void draw_figures(int x, int y, int grid_offset) in draw_figures()
411 static void draw_animation(int x, int y, int grid_offset) in draw_animation()
493 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures()
505 static void draw_hippodrome_ornaments(int x, int y, int grid_offset) in draw_hippodrome_ornaments()
520 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion()
525 static void deletion_draw_terrain_top(int x, int y, int grid_offset) in deletion_draw_terrain_top()
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