/dports/games/julius/julius-1.7.0/src/map/ |
H A D | property.c | 42 int map_property_is_draw_tile(int grid_offset) in map_property_is_draw_tile() 47 void map_property_mark_draw_tile(int grid_offset) in map_property_mark_draw_tile() 52 void map_property_clear_draw_tile(int grid_offset) in map_property_clear_draw_tile() 57 int map_property_is_native_land(int grid_offset) in map_property_is_native_land() 62 void map_property_mark_native_land(int grid_offset) in map_property_mark_native_land() 72 int map_property_multi_tile_xy(int grid_offset) in map_property_multi_tile_xy() 77 int map_property_multi_tile_x(int grid_offset) in map_property_multi_tile_x() 82 int map_property_multi_tile_y(int grid_offset) in map_property_multi_tile_y() 107 int map_property_multi_tile_size(int grid_offset) in map_property_multi_tile_size() 178 int map_property_is_deleted(int grid_offset) in map_property_is_deleted() [all …]
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H A D | routing_terrain.c | 112 int grid_offset = map_data.start_offset; in map_routing_update_land_citizen() local 142 static int get_land_type_noncitizen(int grid_offset) in get_land_type_noncitizen() 177 int grid_offset = map_data.start_offset; in map_routing_update_land_noncitizen() local 202 static int is_surrounded_by_water(int grid_offset) in is_surrounded_by_water() 213 int grid_offset = map_data.start_offset; in map_routing_update_water() local 241 static int is_wall_tile(int grid_offset) in is_wall_tile() 277 int grid_offset = map_data.start_offset; in map_routing_update_walls() local 295 int map_routing_is_wall_passable(int grid_offset) in map_routing_is_wall_passable() 334 int map_routing_citizen_is_road(int grid_offset) in map_routing_citizen_is_road() 349 int map_routing_is_destroyable(int grid_offset) in map_routing_is_destroyable() [all …]
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H A D | tiles.c | 59 int grid_offset = map_data.start_offset; in foreach_map_tile() local 71 int grid_offset = map_grid_offset(x_min, y_min); in foreach_region_tile() local 100 static int is_updatable_rock(int grid_offset) in is_updatable_rock() 275 static int is_tile_plaza(int grid_offset) in is_tile_plaza() 286 static int is_two_tile_square_plaza(int grid_offset) in is_two_tile_square_plaza() 347 static int get_gatehouse_building_id(int grid_offset) in get_gatehouse_building_id() 642 int grid_offset = map_grid_offset(x, y); in map_tiles_set_wall() local 654 int map_tiles_is_paved_road(int grid_offset) in map_tiles_is_paved_road() 739 int grid_offset = map_grid_offset(x, y); in map_tiles_set_road() local 916 static void set_aqueduct(int grid_offset) in set_aqueduct() [all …]
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H A D | building.c | 10 int map_building_at(int grid_offset) in map_building_at() 15 void map_building_set(int grid_offset, int building_id) in map_building_set() 20 void map_building_damage_clear(int grid_offset) in map_building_damage_clear() 25 int map_building_damage_increase(int grid_offset) in map_building_damage_increase() 30 int map_rubble_building_type(int grid_offset) in map_rubble_building_type() 35 void map_set_rubble_building_type(int grid_offset, building_type type) in map_set_rubble_building_type() 64 int grid_offset = map_grid_offset(x, y); in map_building_is_reservoir() local
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H A D | bridge.c | 32 int grid_offset = map_grid_offset(x, y); in map_bridge_calculate_length_direction() local 206 int grid_offset = map_grid_offset(x, y); in map_bridge_add() local 220 int map_is_bridge(int grid_offset) in map_is_bridge() 225 static int get_y_bridge_tiles(int grid_offset) in get_y_bridge_tiles() 243 static int get_x_bridge_tiles(int grid_offset) in get_x_bridge_tiles() 261 void map_bridge_remove(int grid_offset, int mark_deleted) in map_bridge_remove() 293 int map_bridge_count_figures(int grid_offset) in map_bridge_count_figures() 322 int grid_offset = map_data.start_offset; in map_bridge_update_after_rotate() local 351 int map_bridge_height(int grid_offset) in map_bridge_height()
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H A D | road_aqueduct.c | 14 int map_can_place_road_under_aqueduct(int grid_offset) in map_can_place_road_under_aqueduct() 67 int map_can_place_aqueduct_on_road(int grid_offset) in map_can_place_aqueduct_on_road() 91 int map_get_aqueduct_with_road_image(int grid_offset) in map_get_aqueduct_with_road_image() 119 static int is_road_tile_for_aqueduct(int grid_offset, int gate_orientation) in is_road_tile_for_aqueduct() 137 int map_is_straight_road_for_aqueduct(int grid_offset) in map_is_straight_road_for_aqueduct()
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H A D | building_tiles.c | 46 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add() local 61 int grid_offset = map_grid_offset(x + dx, y + dy); in set_crop_tile() local 99 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add_farm() local 145 int grid_offset = map_grid_offset(x,y); in map_building_tiles_add_aqueduct() local 153 int grid_offset = map_grid_offset(x, y); in north_tile_grid_offset() local 182 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_remove() local 221 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_set_rubble() local 274 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local 283 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local 290 void map_building_tiles_mark_deleting(int grid_offset) in map_building_tiles_mark_deleting() [all …]
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H A D | sprite.c | 8 int map_sprite_animation_at(int grid_offset) in map_sprite_animation_at() 13 void map_sprite_animation_set(int grid_offset, int value) in map_sprite_animation_set() 18 int map_sprite_bridge_at(int grid_offset) in map_sprite_bridge_at() 23 void map_sprite_bridge_set(int grid_offset, int value) in map_sprite_bridge_set() 28 void map_sprite_clear_tile(int grid_offset) in map_sprite_clear_tile()
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H A D | image_context.c | 350 const terrain_image *map_image_context_get_elevation(int grid_offset, int elevation) in map_image_context_get_elevation() 359 const terrain_image *map_image_context_get_earthquake(int grid_offset) in map_image_context_get_earthquake() 377 const terrain_image *map_image_context_get_shore(int grid_offset) in map_image_context_get_shore() 384 const terrain_image *map_image_context_get_wall(int grid_offset) in map_image_context_get_wall() 391 const terrain_image *map_image_context_get_wall_gatehouse(int grid_offset) in map_image_context_get_wall_gatehouse() 400 static void set_tiles_road(int grid_offset, int tiles[MAX_TILES]) in set_tiles_road() 425 const terrain_image *map_image_context_get_dirt_road(int grid_offset) in map_image_context_get_dirt_road() 432 const terrain_image *map_image_context_get_paved_road(int grid_offset) in map_image_context_get_paved_road() 439 static int is_reservoir_construction_entrance(int grid_offset) in is_reservoir_construction_entrance() 458 …int grid_offset, int direction, int multi_tile_mask, int tiles[MAX_TILES], int include_constructio… in set_terrain_reservoir() [all …]
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H A D | elevation.c | 8 int map_elevation_at(int grid_offset) in map_elevation_at() 13 void map_elevation_set(int grid_offset, int value) in map_elevation_set() 23 static void fix_cliff_tiles(int grid_offset) in fix_cliff_tiles() 39 int grid_offset = map_data.start_offset; in map_elevation_remove_cliffs() local
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | property.c | 43 int map_property_is_draw_tile(int grid_offset) in map_property_is_draw_tile() 48 void map_property_mark_draw_tile(int grid_offset) in map_property_mark_draw_tile() 53 void map_property_clear_draw_tile(int grid_offset) in map_property_clear_draw_tile() 58 int map_property_is_native_land(int grid_offset) in map_property_is_native_land() 63 void map_property_mark_native_land(int grid_offset) in map_property_mark_native_land() 73 int map_property_multi_tile_xy(int grid_offset) in map_property_multi_tile_xy() 78 int map_property_multi_tile_x(int grid_offset) in map_property_multi_tile_x() 83 int map_property_multi_tile_y(int grid_offset) in map_property_multi_tile_y() 108 int map_property_multi_tile_size(int grid_offset) in map_property_multi_tile_size() 182 int map_property_is_deleted(int grid_offset) in map_property_is_deleted() [all …]
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H A D | routing_terrain.c | 117 int grid_offset = map_data.start_offset; in map_routing_update_land_citizen() local 147 static int get_land_type_noncitizen(int grid_offset) in get_land_type_noncitizen() 184 int grid_offset = map_data.start_offset; in map_routing_update_land_noncitizen() local 209 static int is_surrounded_by_water(int grid_offset) in is_surrounded_by_water() 220 int grid_offset = map_data.start_offset; in map_routing_update_water() local 248 static int is_wall_tile(int grid_offset) in is_wall_tile() 284 int grid_offset = map_data.start_offset; in map_routing_update_walls() local 302 int map_routing_is_wall_passable(int grid_offset) in map_routing_is_wall_passable() 341 int map_routing_citizen_is_road(int grid_offset) in map_routing_citizen_is_road() 356 int map_routing_is_destroyable(int grid_offset) in map_routing_is_destroyable() [all …]
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H A D | building.c | 12 int map_building_at(int grid_offset) in map_building_at() 17 void map_building_set(int grid_offset, int building_id) in map_building_set() 22 void map_building_damage_clear(int grid_offset) in map_building_damage_clear() 27 void map_highlight_set(int grid_offset) in map_highlight_set() 32 void map_highlight_clear(int grid_offset) in map_highlight_clear() 37 int map_is_highlighted(int grid_offset) in map_is_highlighted() 47 int map_building_damage_increase(int grid_offset) in map_building_damage_increase() 52 int map_rubble_building_type(int grid_offset) in map_rubble_building_type() 57 void map_set_rubble_building_type(int grid_offset, building_type type) in map_set_rubble_building_type() 91 int grid_offset = map_grid_offset(x, y); in map_building_is_reservoir() local
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H A D | tiles.c | 60 int grid_offset = map_data.start_offset; in foreach_map_tile() local 69 void (*callback)(int x, int y, int grid_offset)) in foreach_region_tile() 72 int grid_offset = map_grid_offset(x_min, y_min); in foreach_region_tile() local 101 static int is_updatable_rock(int grid_offset) in is_updatable_rock() 286 static int is_tile_plaza(int grid_offset) in is_tile_plaza() 297 static int is_two_tile_square_plaza(int grid_offset) in is_two_tile_square_plaza() 653 int grid_offset = map_grid_offset(x, y); in map_tiles_set_wall() local 665 int map_tiles_is_paved_road(int grid_offset) in map_tiles_is_paved_road() 750 int grid_offset = map_grid_offset(x, y); in map_tiles_set_road() local 927 static void set_aqueduct(int grid_offset) in set_aqueduct() [all …]
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H A D | bridge.c | 32 int grid_offset = map_grid_offset(x, y); in map_bridge_calculate_length_direction() local 206 int grid_offset = map_grid_offset(x, y); in map_bridge_add() local 220 int map_is_bridge(int grid_offset) in map_is_bridge() 225 static int get_y_bridge_tiles(int grid_offset) in get_y_bridge_tiles() 243 static int get_x_bridge_tiles(int grid_offset) in get_x_bridge_tiles() 261 void map_bridge_remove(int grid_offset, int mark_deleted) in map_bridge_remove() 293 int map_bridge_count_figures(int grid_offset) in map_bridge_count_figures() 322 int grid_offset = map_data.start_offset; in map_bridge_update_after_rotate() local 351 int map_bridge_height(int grid_offset) in map_bridge_height()
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H A D | road_aqueduct.c | 14 int map_can_place_road_under_aqueduct(int grid_offset) in map_can_place_road_under_aqueduct() 67 int map_can_place_aqueduct_on_road(int grid_offset) in map_can_place_aqueduct_on_road() 95 int map_get_aqueduct_with_road_image(int grid_offset) in map_get_aqueduct_with_road_image() 123 static int is_road_tile_for_aqueduct(int grid_offset, int gate_orientation) in is_road_tile_for_aqueduct() 141 int map_is_straight_road_for_aqueduct(int grid_offset) in map_is_straight_road_for_aqueduct()
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H A D | building_tiles.c | 46 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add() local 61 int grid_offset = map_grid_offset(x + dx, y + dy); in set_crop_tile() local 99 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_add_farm() local 132 int grid_offset = map_grid_offset(x, y); in map_building_tiles_add_aqueduct() local 140 int grid_offset = map_grid_offset(x, y); in north_tile_grid_offset() local 169 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_remove() local 208 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_set_rubble() local 261 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local 270 int grid_offset = map_grid_offset(x + dx, y + dy); in map_building_tiles_mark_construction() local 277 void map_building_tiles_mark_deleting(int grid_offset) in map_building_tiles_mark_deleting() [all …]
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H A D | sprite.c | 8 int map_sprite_animation_at(int grid_offset) in map_sprite_animation_at() 13 void map_sprite_animation_set(int grid_offset, int value) in map_sprite_animation_set() 18 int map_sprite_bridge_at(int grid_offset) in map_sprite_bridge_at() 23 void map_sprite_bridge_set(int grid_offset, int value) in map_sprite_bridge_set() 28 void map_sprite_clear_tile(int grid_offset) in map_sprite_clear_tile()
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H A D | image_context.c | 351 const terrain_image *map_image_context_get_elevation(int grid_offset, int elevation) in map_image_context_get_elevation() 360 const terrain_image *map_image_context_get_earthquake(int grid_offset) in map_image_context_get_earthquake() 378 const terrain_image *map_image_context_get_shore(int grid_offset) in map_image_context_get_shore() 385 const terrain_image *map_image_context_get_wall(int grid_offset) in map_image_context_get_wall() 392 const terrain_image *map_image_context_get_wall_gatehouse(int grid_offset) in map_image_context_get_wall_gatehouse() 401 static void set_tiles_road(int grid_offset, int tiles[MAX_TILES]) in set_tiles_road() 444 const terrain_image *map_image_context_get_dirt_road(int grid_offset) in map_image_context_get_dirt_road() 451 const terrain_image *map_image_context_get_paved_road(int grid_offset) in map_image_context_get_paved_road() 458 static int is_reservoir_construction_entrance(int grid_offset) in is_reservoir_construction_entrance() 477 …int grid_offset, int direction, int multi_tile_mask, int tiles[MAX_TILES], int include_constructio… in set_terrain_reservoir() [all …]
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H A D | elevation.c | 8 int map_elevation_at(int grid_offset) in map_elevation_at() 13 void map_elevation_set(int grid_offset, int value) in map_elevation_set() 23 static void fix_cliff_tiles(int grid_offset) in fix_cliff_tiles() 39 int grid_offset = map_data.start_offset; in map_elevation_remove_cliffs() local
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H A D | terrain.c | 10 int map_terrain_is(int grid_offset, int terrain) in map_terrain_is() 15 int map_terrain_is_superset(int grid_offset, int terrain_sum) in map_terrain_is_superset() 20 int map_terrain_get(int grid_offset) in map_terrain_get() 25 void map_terrain_set(int grid_offset, int terrain) in map_terrain_set() 30 void map_terrain_add(int grid_offset, int terrain) in map_terrain_add() 35 void map_terrain_remove(int grid_offset, int terrain) in map_terrain_remove() 124 int map_terrain_has_adjacent_x_with_type(int grid_offset, int terrain) in map_terrain_has_adjacent_x_with_type() 133 int map_terrain_has_adjacent_y_with_type(int grid_offset, int terrain) in map_terrain_has_adjacent_y_with_type() 177 int grid_offset = map_grid_offset(xx, yy); in map_terrain_exists_clear_tile_in_radius() local 275 int grid_offset = base_offset + *tile_delta; in map_terrain_get_adjacent_road_or_clear_land() local [all …]
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/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | city_with_overlay.c | 117 static int is_drawable_farmhouse(int grid_offset, int map_orientation) in is_drawable_farmhouse() 138 static int is_drawable_farm_corner(int grid_offset) in is_drawable_farm_corner() 167 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain() 172 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion() 292 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint() 395 static void draw_top(int x, int y, int grid_offset) in draw_top() 415 static void draw_animation(int x, int y, int grid_offset) in draw_animation() 494 static void draw_figures(int x, int y, int grid_offset) in draw_figures() 506 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures() 518 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion() [all …]
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H A D | city_without_overlay.c | 81 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain() 86 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion() 100 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint() 273 static void draw_top(int x, int y, int grid_offset) in draw_top() 291 static void draw_figures(int x, int y, int grid_offset) in draw_figures() 361 static void draw_animation(int x, int y, int grid_offset) in draw_animation() 448 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures() 460 static void draw_hippodrome_ornaments(int x, int y, int grid_offset) in draw_hippodrome_ornaments() 475 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion() 480 static void deletion_draw_terrain_top(int x, int y, int grid_offset) in deletion_draw_terrain_top() [all …]
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | city_with_overlay.c | 136 static int is_drawable_farmhouse(int grid_offset, int map_orientation) in is_drawable_farmhouse() 157 static int is_drawable_farm_corner(int grid_offset) in is_drawable_farm_corner() 183 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain() 188 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion() 343 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint() 471 static void draw_top(int x, int y, int grid_offset) in draw_top() 493 static void draw_animation(int x, int y, int grid_offset) in draw_animation() 572 static void draw_figures(int x, int y, int grid_offset) in draw_figures() 584 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures() 596 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion() [all …]
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H A D | city_without_overlay.c | 93 static int is_multi_tile_terrain(int grid_offset) in is_multi_tile_terrain() 98 static int has_adjacent_deletion(int grid_offset) in has_adjacent_deletion() 112 static void draw_footprint(int x, int y, int grid_offset) in draw_footprint() 303 static void draw_top(int x, int y, int grid_offset) in draw_top() 321 static void draw_figures(int x, int y, int grid_offset) in draw_figures() 411 static void draw_animation(int x, int y, int grid_offset) in draw_animation() 493 static void draw_elevated_figures(int x, int y, int grid_offset) in draw_elevated_figures() 505 static void draw_hippodrome_ornaments(int x, int y, int grid_offset) in draw_hippodrome_ornaments() 520 static int should_draw_top_before_deletion(int grid_offset) in should_draw_top_before_deletion() 525 static void deletion_draw_terrain_top(int x, int y, int grid_offset) in deletion_draw_terrain_top() [all …]
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