1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #include "engines/icb/gfx/psx_pcdefines.h"
29 
30 #if _PSX_ON_PC == 1
31 #include "engines/icb/common/px_capri_maths_pc.h"
32 #endif
33 
34 namespace ICB {
35 
36 MATRIXPC *gterot_pc;
37 MATRIXPC *gtetrans_pc;
38 MATRIXPC *gtecolour_pc;
39 MATRIXPC *gtelight_pc;
40 int32 gteback_pc[3];
41 int32 gtegeomscrn_pc;
42 int32 gtescreenscaleshift_pc = 0;
43 
44 } // End of namespace ICB
45