/dports/graphics/sharpconstruct/sharpconstruct-0.11/src/ |
H A D | CreatePlane.cc | 32 const float half_x = columns_ / 2, half_y = rows_ / 2; in operator ()() local
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/dports/audio/praat/praat-6.2.03/external/gsl/ |
H A D | gsl_specfunc__bessel_temme.c | 111 const double half_x = 0.5 * x; in gsl_sf_bessel_Y_temme() local 173 const double half_x = 0.5 * x; in gsl_sf_bessel_K_scaled_temme() local
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/dports/math/gsl/gsl-2.7/specfunc/ |
H A D | bessel_temme.c | 111 const double half_x = 0.5 * x; in gsl_sf_bessel_Y_temme() local 173 const double half_x = 0.5 * x; in gsl_sf_bessel_K_scaled_temme() local
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/dports/graphics/tesseract/tesseract-5.0.0/src/lstm/ |
H A D | convolve.cpp | 31 Convolve::Convolve(const std::string &name, int ni, int half_x, int half_y) in Convolve()
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/dports/graphics/geomorph/geomorph-0.60.1/src/fourier/ |
H A D | fourier.c | 141 gint i, j ,half_x, half_y, index, indexw; in convert_complex() local 446 gint x, y, i, im, half_x, half_y; in fourier_apply_filter() local
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/dports/graphics/blender/blender-2.91.0/source/blender/windowmanager/intern/ |
H A D | wm_stereo.c | 191 const int half_x = win->sizex / 2; in wm_stereo3d_mouse_offset_apply() local
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/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/ |
H A D | vtkEncodedGradientShader.cxx | 391 double half_x, half_y, half_z; in BuildShadingTable() local
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/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/ |
H A D | vtkEncodedGradientShader.cxx | 407 double half_x, half_y, half_z; in BuildShadingTable() local
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/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/ |
H A D | vtkEncodedGradientShader.cxx | 410 double half_x, half_y, half_z; in BuildShadingTable() local
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/dports/devel/allegro5/allegro5-5.2.7.0/examples/ |
H A D | ex_color2.c | 30 int half_x; member
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/dports/cad/gerbv/gerbv-2.7.0/src/ |
H A D | render.c | 147 int half_x, half_y; /* cache for half window dimensions */ in render_calculate_zoom_from_outline() local
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/dports/graphics/dia/dia-0.97.3/objects/ER/ |
H A D | attribute.c | 333 real half_x, half_y; in attribute_update_data() local
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/ |
H A D | OrientedBox.cpp | 573 const double half_x = length[0] + reps; in intersect_ray() local
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/dports/graphics/dia/dia-0.97.3/objects/standard/ |
H A D | ellipse.c | 342 real half_x, half_y; in ellipse_update_data() local
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/keypoints/src/ |
H A D | narf_keypoint.cpp | 308 int half_x = std::min (x/2, int (half_range_image.width)-1), in calculateCompleteInterestImage() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionweaponchoice.cpp | 2765 int half_x, half_y; in weapon_select_do() local 2997 int half_x, half_y; in wl_render_icon() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionweaponchoice.cpp | 2741 int half_x, half_y; in weapon_select_do() local 2985 int half_x, half_y; in wl_render_icon() local
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/dports/x11-fm/nemo/nemo-4.8.3/src/ |
H A D | nemo-icon-view-grid-container.c | 1185 gint half_x, half_y; in should_place_before() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lab/ |
H A D | wmcgui.cpp | 1633 int half_x, half_y; in DoDraw() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/ |
H A D | wmcgui.cpp | 1657 int half_x, half_y; in DoDraw() local
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/dports/graphics/graphviz/graphviz-2.44.1/lib/common/ |
H A D | utils.c | 1874 double half_x = max.x - center.x; in get_gradient_points() local
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/dports/net/freeswitch/freeswitch-1.10.3.-release/src/mod/applications/mod_conference/ |
H A D | conference_video.c | 247 int half_x = WIDTH / 2; in conference_video_parse_layouts() local
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/dports/astro/pp3/pp3-1.3.3/ |
H A D | pp3.cc | 1437 const double half_x= nebulae[i].diameter_x/2.0; in draw_nebulae() local
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.cpp | 1556 real_t half_x = (x_max_cam - x_min_cam) * 0.5; in _light_instance_update_shadow() local
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.cpp | 1556 real_t half_x = (x_max_cam - x_min_cam) * 0.5; in _light_instance_update_shadow() local
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