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Searched defs:heightFactor (Results 1 – 25 of 44) sorted by relevance

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/dports/math/reduce/Reduce-svn5758-src/jlisp/android/AndroidReduce/src/uk/ac/cam/aa582/structures/boxes/
H A DSpaceBox.java20 private float heightFactor = 0; field in SpaceBox
47 public SpaceBox(float widthFactor, float heightFactor) { in SpaceBox()
51 public SpaceBox(float widthFactor, float heightFactor, boolean squeezable) { in SpaceBox()
/dports/graphics/qgis/qgis-3.22.3/src/core/dxf/
H A Dqgsdxfpaintdevice.cpp74 const double heightFactor = mRectangle.height() / mDrawingSize.height(); in widthScaleFactor() local
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/dxf/
H A Dqgsdxfpaintdevice.cpp74 double heightFactor = mRectangle.height() / mDrawingSize.height(); in widthScaleFactor() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp115 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
217 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
H A DSoftwareTransformCommon.cpp178 float heightFactor = (float) h / (float) gstate_c.curTextureHeight; in Decode() local
491 float heightFactor = (float)h / (float)gstate_c.curTextureHeight; in DetectOffsetTexture() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp115 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
217 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
H A DSoftwareTransformCommon.cpp178 float heightFactor = (float) h / (float) gstate_c.curTextureHeight; in Decode() local
491 float heightFactor = (float)h / (float)gstate_c.curTextureHeight; in DetectOffsetTexture() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp115 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
217 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
H A DSoftwareTransformCommon.cpp178 float heightFactor = (float) h / (float) gstate_c.curTextureHeight; in Decode() local
491 float heightFactor = (float)h / (float)gstate_c.curTextureHeight; in DetectOffsetTexture() local
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreCompositionTechnique.h72 float heightFactor; // multiple of target height to use (if height = 0) variable
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreCompositionTechnique.h72 float heightFactor; // multiple of target height to use (if height = 0) variable
/dports/audio/mixxx/mixxx-2.3.0/src/waveform/renderers/
H A Dwaveformrendererfilteredsignal.cpp79 const float heightFactor = m_alignment == Qt::AlignCenter in draw() local
H A Dwaveformrendererhsv.cpp88 const float heightFactor = allGain * halfBreadth / 255.0f; in draw() local
H A Dwaveformrendererrgb.cpp79 const float heightFactor = allGain * halfBreadth / sqrtf(255 * 255 * 3); in draw() local
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/map/
H A Dmap_preview.h78 int32 heightFactor; member
141 int heightFactor; variable
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_floorceiling.cpp28 const fixed heightFactor = abs(planeheight/32); in R_DrawPlane() local
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dobject.cpp162 float heightFactor = 1.f; in update() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp301 const float heightFactor = (float)h * invH; in PSUpdateUniforms() local
422 const float heightFactor = (float)h * invH; in VSUpdateUniforms() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp301 const float heightFactor = (float)h * invH; in PSUpdateUniforms() local
422 const float heightFactor = (float)h * invH; in VSUpdateUniforms() local
/dports/x11/plasma5-libkscreen/libkscreen-5.23.5/backends/xrandr/
H A Dxrandroutput.cpp377 const qreal heightFactor = logicalSize.height() / (qreal)modeSize.height(); in updateLogicalSize() local
/dports/x11/disman/disman-fd261a3b0c8991d1deb81e2d78e575bd96f5be60/backends/xrandr/
H A Dxrandroutput.cpp452 const qreal heightFactor = logicalSize.height() / (qreal)modeSize.height(); in updateLogicalSize() local
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dmap.h153 float heightFactor; variable
/dports/devel/sfml/SFML-2.5.1/examples/island/
H A DIsland.cpp63 float heightFactor = windowHeight / 2.0f; variable
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp410 const float heightFactor = (float)h * invH; in UpdateUniforms() local
434 const float heightFactor = (float)h * invH; in UpdateUniforms() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp410 const float heightFactor = (float)h * invH; in UpdateUniforms() local
434 const float heightFactor = (float)h * invH; in UpdateUniforms() local

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