/dports/math/reduce/Reduce-svn5758-src/jlisp/android/AndroidReduce/src/uk/ac/cam/aa582/structures/boxes/ |
H A D | SpaceBox.java | 20 private float heightFactor = 0; field in SpaceBox 47 public SpaceBox(float widthFactor, float heightFactor) { in SpaceBox() 51 public SpaceBox(float widthFactor, float heightFactor, boolean squeezable) { in SpaceBox()
|
/dports/graphics/qgis/qgis-3.22.3/src/core/dxf/ |
H A D | qgsdxfpaintdevice.cpp | 74 const double heightFactor = mRectangle.height() / mDrawingSize.height(); in widthScaleFactor() local
|
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/dxf/ |
H A D | qgsdxfpaintdevice.cpp | 74 double heightFactor = mRectangle.height() / mDrawingSize.height(); in widthScaleFactor() local
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 115 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local 217 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
|
H A D | SoftwareTransformCommon.cpp | 178 float heightFactor = (float) h / (float) gstate_c.curTextureHeight; in Decode() local 491 float heightFactor = (float)h / (float)gstate_c.curTextureHeight; in DetectOffsetTexture() local
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 115 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local 217 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
|
H A D | SoftwareTransformCommon.cpp | 178 float heightFactor = (float) h / (float) gstate_c.curTextureHeight; in Decode() local 491 float heightFactor = (float)h / (float)gstate_c.curTextureHeight; in DetectOffsetTexture() local
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | ShaderUniforms.cpp | 115 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local 217 const float heightFactor = (float)h * invH; in BaseUpdateUniforms() local
|
H A D | SoftwareTransformCommon.cpp | 178 float heightFactor = (float) h / (float) gstate_c.curTextureHeight; in Decode() local 491 float heightFactor = (float)h / (float)gstate_c.curTextureHeight; in DetectOffsetTexture() local
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreCompositionTechnique.h | 72 float heightFactor; // multiple of target height to use (if height = 0) variable
|
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreCompositionTechnique.h | 72 float heightFactor; // multiple of target height to use (if height = 0) variable
|
/dports/audio/mixxx/mixxx-2.3.0/src/waveform/renderers/ |
H A D | waveformrendererfilteredsignal.cpp | 79 const float heightFactor = m_alignment == Qt::AlignCenter in draw() local
|
H A D | waveformrendererhsv.cpp | 88 const float heightFactor = allGain * halfBreadth / 255.0f; in draw() local
|
H A D | waveformrendererrgb.cpp | 79 const float heightFactor = allGain * halfBreadth / sqrtf(255 * 255 * 3); in draw() local
|
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/map/ |
H A D | map_preview.h | 78 int32 heightFactor; member 141 int heightFactor; variable
|
/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_floorceiling.cpp | 28 const fixed heightFactor = abs(planeheight/32); in R_DrawPlane() local
|
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | object.cpp | 162 float heightFactor = 1.f; in update() local
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 301 const float heightFactor = (float)h * invH; in PSUpdateUniforms() local 422 const float heightFactor = (float)h * invH; in VSUpdateUniforms() local
|
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | ShaderManagerDX9.cpp | 301 const float heightFactor = (float)h * invH; in PSUpdateUniforms() local 422 const float heightFactor = (float)h * invH; in VSUpdateUniforms() local
|
/dports/x11/plasma5-libkscreen/libkscreen-5.23.5/backends/xrandr/ |
H A D | xrandroutput.cpp | 377 const qreal heightFactor = logicalSize.height() / (qreal)modeSize.height(); in updateLogicalSize() local
|
/dports/x11/disman/disman-fd261a3b0c8991d1deb81e2d78e575bd96f5be60/backends/xrandr/ |
H A D | xrandroutput.cpp | 452 const qreal heightFactor = logicalSize.height() / (qreal)modeSize.height(); in updateLogicalSize() local
|
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | map.h | 153 float heightFactor; variable
|
/dports/devel/sfml/SFML-2.5.1/examples/island/ |
H A D | Island.cpp | 63 float heightFactor = windowHeight / 2.0f; variable
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 410 const float heightFactor = (float)h * invH; in UpdateUniforms() local 434 const float heightFactor = (float)h * invH; in UpdateUniforms() local
|
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | ShaderManagerGLES.cpp | 410 const float heightFactor = (float)h * invH; in UpdateUniforms() local 434 const float heightFactor = (float)h * invH; in UpdateUniforms() local
|