/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | QuestsManager.cpp | 98 Quest* QuestsManager::createNewQuest(guint32 heroId, bool razing_possible) in createNewQuest() 161 Quest* QuestsManager::createNewEnemyArmiesQuest(guint32 heroId, in createNewEnemyArmiesQuest() 173 Quest* QuestsManager::createNewCitySackQuest(guint32 heroId, guint32 cityId) in createNewCitySackQuest() 182 Quest* QuestsManager::createNewCityRazeQuest(guint32 heroId, guint32 cityId) in createNewCityRazeQuest() 191 Quest* QuestsManager::createNewCityOccupyQuest(guint32 heroId, guint32 cityId) in createNewCityOccupyQuest() 200 Quest* QuestsManager::createNewEnemyArmytypeQuest(guint32 heroId, in createNewEnemyArmytypeQuest() 210 Quest* QuestsManager::createNewPillageGoldQuest(guint32 heroId, guint32 amount) in createNewPillageGoldQuest() 219 void QuestsManager::questCompleted(guint32 heroId) in questCompleted() 249 void QuestsManager::questExpired(guint32 heroId) in questExpired() 272 guint32 heroId = (*it)->getId(); in getPlayerQuests() local [all …]
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H A D | QPillageGold.cpp | 128 bool QuestPillageGold::isFeasible(guint32 heroId) in isFeasible()
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H A D | QCityOccupy.cpp | 68 bool QuestCityOccupy::isFeasible(guint32 heroId) in isFeasible()
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H A D | QCityRaze.cpp | 67 bool QuestCityRaze::isFeasible(guint32 heroId) in isFeasible()
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H A D | QCitySack.cpp | 69 bool QuestCitySack::isFeasible(guint32 heroId) in isFeasible()
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H A D | QEnemyArmies.cpp | 144 bool QuestEnemyArmies::isFeasible(guint32 heroId) in isFeasible()
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H A D | QKillHero.cpp | 82 bool QuestKillHero::isFeasible(guint32 heroId) in isFeasible()
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H A D | QEnemyArmytype.cpp | 139 bool QuestEnemyArmytype::isFeasible(guint32 heroId) in isFeasible()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/ |
H A D | inventory.cpp | 35 void PrinceEngine::addInv(int heroId, int item, bool addItemQuiet) { in addInv() 57 void PrinceEngine::remInv(int heroId, int item) { in remInv() 76 void PrinceEngine::clearInv(int heroId) { in clearInv() 90 void PrinceEngine::swapInv(int heroId) { in swapInv()
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H A D | script.cpp | 1027 int32 heroId = readScriptFlagValue(); in O_MOVEHERO() local 1036 int32 heroId = readScriptFlagValue(); in O_WALKHERO() local 1053 int32 heroId = readScriptFlagValue(); in O_SETHERO() local 1073 int32 heroId = readScriptFlagValue(); in O_HEROOFF() local 1087 int32 heroId = readScriptFlagValue(); in O_HEROON() local 1250 int32 heroId = readScriptFlagValue(); in O_SETHEROANIM() local 1278 int32 heroId = readScriptFlagValue(); in O_WAITHEROANIM() local 1296 int32 heroId = readScriptFlagValue(); in O_GETHERODATA() local 1475 int32 heroId = readScriptFlagValue(); in O_CHANGEHEROSET() local 1661 int32 heroId = readScriptFlagValue(); in O_GETHEROX() local [all …]
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H A D | walk.cpp | 57 void PrinceEngine::moveRunHero(int heroId, int x, int y, int dir, bool runHeroFlag) { in moveRunHero() 1425 byte *PrinceEngine::makePath(int heroId, int currX, int currY, int destX, int destY) { in makePath()
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/dports/games/scummvm/scummvm-2.5.1/engines/prince/ |
H A D | inventory.cpp | 35 void PrinceEngine::addInv(int heroId, int item, bool addItemQuiet) { in addInv() 57 void PrinceEngine::remInv(int heroId, int item) { in remInv() 76 void PrinceEngine::clearInv(int heroId) { in clearInv() 90 void PrinceEngine::swapInv(int heroId) { in swapInv()
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H A D | script.cpp | 1037 int32 heroId = readScriptFlagValue(); in O_MOVEHERO() local 1046 int32 heroId = readScriptFlagValue(); in O_WALKHERO() local 1063 int32 heroId = readScriptFlagValue(); in O_SETHERO() local 1083 int32 heroId = readScriptFlagValue(); in O_HEROOFF() local 1097 int32 heroId = readScriptFlagValue(); in O_HEROON() local 1260 int32 heroId = readScriptFlagValue(); in O_SETHEROANIM() local 1288 int32 heroId = readScriptFlagValue(); in O_WAITHEROANIM() local 1306 int32 heroId = readScriptFlagValue(); in O_GETHERODATA() local 1490 int32 heroId = readScriptFlagValue(); in O_CHANGEHEROSET() local 1676 int32 heroId = readScriptFlagValue(); in O_GETHEROX() local [all …]
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H A D | walk.cpp | 57 void PrinceEngine::moveRunHero(int heroId, int x, int y, int dir, bool runHeroFlag) { in moveRunHero() 1425 byte *PrinceEngine::makePath(int heroId, int currX, int currY, int destX, int destY) { in makePath()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | icn.cpp | 719 int ICN::PORTxxxx( int heroId ) in PORTxxxx()
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/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/ |
H A D | kgrlevelplayer.h | 387 int heroId; variable
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