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Searched defs:heroId (Results 1 – 16 of 16) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQuestsManager.cpp98 Quest* QuestsManager::createNewQuest(guint32 heroId, bool razing_possible) in createNewQuest()
161 Quest* QuestsManager::createNewEnemyArmiesQuest(guint32 heroId, in createNewEnemyArmiesQuest()
173 Quest* QuestsManager::createNewCitySackQuest(guint32 heroId, guint32 cityId) in createNewCitySackQuest()
182 Quest* QuestsManager::createNewCityRazeQuest(guint32 heroId, guint32 cityId) in createNewCityRazeQuest()
191 Quest* QuestsManager::createNewCityOccupyQuest(guint32 heroId, guint32 cityId) in createNewCityOccupyQuest()
200 Quest* QuestsManager::createNewEnemyArmytypeQuest(guint32 heroId, in createNewEnemyArmytypeQuest()
210 Quest* QuestsManager::createNewPillageGoldQuest(guint32 heroId, guint32 amount) in createNewPillageGoldQuest()
219 void QuestsManager::questCompleted(guint32 heroId) in questCompleted()
249 void QuestsManager::questExpired(guint32 heroId) in questExpired()
272 guint32 heroId = (*it)->getId(); in getPlayerQuests() local
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H A DQPillageGold.cpp128 bool QuestPillageGold::isFeasible(guint32 heroId) in isFeasible()
H A DQCityOccupy.cpp68 bool QuestCityOccupy::isFeasible(guint32 heroId) in isFeasible()
H A DQCityRaze.cpp67 bool QuestCityRaze::isFeasible(guint32 heroId) in isFeasible()
H A DQCitySack.cpp69 bool QuestCitySack::isFeasible(guint32 heroId) in isFeasible()
H A DQEnemyArmies.cpp144 bool QuestEnemyArmies::isFeasible(guint32 heroId) in isFeasible()
H A DQKillHero.cpp82 bool QuestKillHero::isFeasible(guint32 heroId) in isFeasible()
H A DQEnemyArmytype.cpp139 bool QuestEnemyArmytype::isFeasible(guint32 heroId) in isFeasible()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/prince/
H A Dinventory.cpp35 void PrinceEngine::addInv(int heroId, int item, bool addItemQuiet) { in addInv()
57 void PrinceEngine::remInv(int heroId, int item) { in remInv()
76 void PrinceEngine::clearInv(int heroId) { in clearInv()
90 void PrinceEngine::swapInv(int heroId) { in swapInv()
H A Dscript.cpp1027 int32 heroId = readScriptFlagValue(); in O_MOVEHERO() local
1036 int32 heroId = readScriptFlagValue(); in O_WALKHERO() local
1053 int32 heroId = readScriptFlagValue(); in O_SETHERO() local
1073 int32 heroId = readScriptFlagValue(); in O_HEROOFF() local
1087 int32 heroId = readScriptFlagValue(); in O_HEROON() local
1250 int32 heroId = readScriptFlagValue(); in O_SETHEROANIM() local
1278 int32 heroId = readScriptFlagValue(); in O_WAITHEROANIM() local
1296 int32 heroId = readScriptFlagValue(); in O_GETHERODATA() local
1475 int32 heroId = readScriptFlagValue(); in O_CHANGEHEROSET() local
1661 int32 heroId = readScriptFlagValue(); in O_GETHEROX() local
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H A Dwalk.cpp57 void PrinceEngine::moveRunHero(int heroId, int x, int y, int dir, bool runHeroFlag) { in moveRunHero()
1425 byte *PrinceEngine::makePath(int heroId, int currX, int currY, int destX, int destY) { in makePath()
/dports/games/scummvm/scummvm-2.5.1/engines/prince/
H A Dinventory.cpp35 void PrinceEngine::addInv(int heroId, int item, bool addItemQuiet) { in addInv()
57 void PrinceEngine::remInv(int heroId, int item) { in remInv()
76 void PrinceEngine::clearInv(int heroId) { in clearInv()
90 void PrinceEngine::swapInv(int heroId) { in swapInv()
H A Dscript.cpp1037 int32 heroId = readScriptFlagValue(); in O_MOVEHERO() local
1046 int32 heroId = readScriptFlagValue(); in O_WALKHERO() local
1063 int32 heroId = readScriptFlagValue(); in O_SETHERO() local
1083 int32 heroId = readScriptFlagValue(); in O_HEROOFF() local
1097 int32 heroId = readScriptFlagValue(); in O_HEROON() local
1260 int32 heroId = readScriptFlagValue(); in O_SETHEROANIM() local
1288 int32 heroId = readScriptFlagValue(); in O_WAITHEROANIM() local
1306 int32 heroId = readScriptFlagValue(); in O_GETHERODATA() local
1490 int32 heroId = readScriptFlagValue(); in O_CHANGEHEROSET() local
1676 int32 heroId = readScriptFlagValue(); in O_GETHEROX() local
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H A Dwalk.cpp57 void PrinceEngine::moveRunHero(int heroId, int x, int y, int dir, bool runHeroFlag) { in moveRunHero()
1425 byte *PrinceEngine::makePath(int heroId, int currX, int currY, int destX, int destY) { in makePath()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dicn.cpp719 int ICN::PORTxxxx( int heroId ) in PORTxxxx()
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrlevelplayer.h387 int heroId; variable