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Searched defs:hitObject (Results 1 – 18 of 18) sorted by relevance

/dports/games/wop/wop-0.4.3/src/
H A Dhook.cpp28 bool Hook::initialize( const Vector& pos, const Vector& vel, CollidableObject*& hitObject ) { in initialize()
97 CollidableObject* hitObject = m_worldPointer->getCollidableAt( colX, colY ); in collidedWithObstacle() local
H A Dweaponhookrel.cpp18 CollidableObject* hitObject; in reallyShoot() local
H A Dweaponhook.cpp11 CollidableObject* hitObject; in reallyShoot() local
H A Dworld.cpp733 CollidableObject* hitObject = getCollidableAt( ROUND( p.pos.x ), in damageObject() local
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/missiles/
H A DhomingMissile.cpp18 void HomingMissile::hitObject(P<SpaceObject> object) in hitObject() function in HomingMissile
H A Dhvli.cpp18 void HVLI::hitObject(P<SpaceObject> object) in hitObject() function in HVLI
H A DEMPMissile.cpp32 void EMPMissile::hitObject(P<SpaceObject> object) in hitObject() function in EMPMissile
H A Dnuke.cpp33 void Nuke::hitObject(P<SpaceObject> object) in hitObject() function in Nuke
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dpickresult.cpp50 QQuick3DPickResult::QQuick3DPickResult(QQuick3DModel *hitObject, in QQuick3DPickResult()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A Dmine.cpp103 P<SpaceObject> hitObject = P<Collisionable>(target); in collide() local
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/scene/
H A Dtracethreaddata.h129 int hitObject; // did we hit the target object? (for autostop) variable
/dports/graphics/povray37/povray-3.7.0.10/source/backend/scene/
H A Dthreaddata.h112 int hitObject; // did we hit the target object? (for autostop) variable
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dphotons.h168 int hitObject; /* did we hit the target object? (for autostop) */ member
/dports/graphics/povray36/povray-3.6.1/source/
H A Dphotons.h163 int hitObject; /* did we hit the target object? (for autostop) */ member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscript.cpp1451 void Script::hitObject(bool leftButton) { in hitObject() function in Saga::Script
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscript.cpp1287 void Script::hitObject(bool leftButton) { in hitObject() function in Saga::Script
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp4310 int hitObject = clipmove(&pSprite->pos, &pSprite->sectnum, in G_MoveActors() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp4991 int hitObject = clipmove((vec3_t *)pSprite, &pSprite->sectnum, in G_MoveActors() local