/dports/games/wop/wop-0.4.3/src/ |
H A D | hook.cpp | 28 bool Hook::initialize( const Vector& pos, const Vector& vel, CollidableObject*& hitObject ) { in initialize() 97 CollidableObject* hitObject = m_worldPointer->getCollidableAt( colX, colY ); in collidedWithObstacle() local
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H A D | weaponhookrel.cpp | 18 CollidableObject* hitObject; in reallyShoot() local
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H A D | weaponhook.cpp | 11 CollidableObject* hitObject; in reallyShoot() local
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H A D | world.cpp | 733 CollidableObject* hitObject = getCollidableAt( ROUND( p.pos.x ), in damageObject() local
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/missiles/ |
H A D | homingMissile.cpp | 18 void HomingMissile::hitObject(P<SpaceObject> object) in hitObject() function in HomingMissile
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H A D | hvli.cpp | 18 void HVLI::hitObject(P<SpaceObject> object) in hitObject() function in HVLI
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H A D | EMPMissile.cpp | 32 void EMPMissile::hitObject(P<SpaceObject> object) in hitObject() function in EMPMissile
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H A D | nuke.cpp | 33 void Nuke::hitObject(P<SpaceObject> object) in hitObject() function in Nuke
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/ |
H A D | qquick3dpickresult.cpp | 50 QQuick3DPickResult::QQuick3DPickResult(QQuick3DModel *hitObject, in QQuick3DPickResult()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | mine.cpp | 103 P<SpaceObject> hitObject = P<Collisionable>(target); in collide() local
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/scene/ |
H A D | tracethreaddata.h | 129 int hitObject; // did we hit the target object? (for autostop) variable
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/scene/ |
H A D | threaddata.h | 112 int hitObject; // did we hit the target object? (for autostop) variable
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | photons.h | 168 int hitObject; /* did we hit the target object? (for autostop) */ member
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | photons.h | 163 int hitObject; /* did we hit the target object? (for autostop) */ member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | script.cpp | 1451 void Script::hitObject(bool leftButton) { in hitObject() function in Saga::Script
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | script.cpp | 1287 void Script::hitObject(bool leftButton) { in hitObject() function in Saga::Script
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 4310 int hitObject = clipmove(&pSprite->pos, &pSprite->sectnum, in G_MoveActors() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 4991 int hitObject = clipmove((vec3_t *)pSprite, &pSprite->sectnum, in G_MoveActors() local
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