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Searched defs:hitSound (Results 1 – 18 of 18) sorted by relevance

/dports/games/blockout/BL_SRC/BlockOut/
H A DSoundManager.h74 Mix_Chunk* hitSound; variable
/dports/games/violetland/violetland-0.5/src/
H A Dprogram.cpp1263 Sound* hitSound = targetLifeForm->hit(enemy->Damage(), in handleMonster() local
1273 Sound* hitSound = enemy->hit(targetLifeForm->Damage(), in handleMonster() local
1768 Sound* hitSound = enemy->hit(bullet->Damage, bullet->Poisoned, in collideBulletAndEnemy() local
/dports/games/concentration/concentration-1.2/src/
H A Dconcentration.c151 Mix_Chunk * hitSound = 0; variable
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_event.c2154 int hitSound = trap->S_RegisterSound(va("sound/weapons/saber/saberhit%i.wav", Q_irand(1, 3))); in CG_EntityEvent() local
/dports/games/scramble/scramble-0.9.5/src/
H A Dscramble.c107 Mix_Chunk * hitSound = 0; variable
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDef.h50 GuiSoundSet hitSound; member
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DWeapon.cpp3015 const char *hitSound = meleeDef->dict.GetString( "snd_miss" ); in Event_Melee() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DWeapon.cpp3762 const char *hitSound = meleeDef->dict.GetString( "snd_miss" ); local
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DAvatar.cpp1225 int hitSound = (rand()%8)+1; in playHitSound() local
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Denemy.h67 int hitSound; member
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1057 …qhandle_t hitSound[3]; //none - if set, plays one of these 3 sounds when saber hits a person - … member
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_local.h885 sfxHandle_t hitSound; member
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_local.h885 sfxHandle_t hitSound; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_local.h885 sfxHandle_t hitSound; member
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h1653 …qhandle_t hitSound[3], hit2Sound[3]; // none - if set, plays one of these 3 sounds when saber … member
/dports/games/evq3/evq3/code/cgame/
H A Dcg_local.h885 sfxHandle_t hitSound; member
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_local.h1384 sfxHandle_t hitSound; member
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_local.h1342 sfxHandle_t hitSound; member