Searched defs:hurted (Results 1 – 13 of 13) sorted by relevance
/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | spells2.cc | 784 int hurted = 0; in cast_refrigeration() local 854 int hurted = 0; in drain_life() local 1045 int hurted = roll_dice( 1, 3 + pow / 3 ); in burn_freeze() local
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H A D | ouch.cc | 83 int check_your_resists(int hurted, int flavour) in check_your_resists()
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H A D | spl-cast.cc | 1967 int hurted = 0; in miscast_effect() local
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H A D | spells3.cc | 229 int hurted = 0; in airstrike() local
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H A D | misc.cc | 173 int hurted = 0; in in_a_cloud() local
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H A D | beam.cc | 1477 int hurted, bool doFlavouredEffects ) in mons_adjust_flavoured() 3167 int hurted = 0; in affect_player() local
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H A D | monstuff.cc | 4576 int hurted = 0; in mons_in_cloud() local
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | ouch.cc | 99 int check_your_resists(int hurted, beam_type flavour, string source, in check_your_resists()
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H A D | beam.cc | 1387 int mons_adjust_flavoured(monster* mons, bolt &pbolt, int hurted, in mons_adjust_flavoured() 1867 int hurted = roll_dice(levels, 6); in _curare_hits_monster() local 2001 int hurted = roll_dice(levels, 6); in _curare_hits_player() local 4069 int bolt::apply_AC(const actor *victim, int hurted) in apply_AC()
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H A D | spl-damage.cc | 610 int hurted = actual ? beam.damage.roll() in _los_spell_damage_player() local 645 int hurted = actual ? beam.damage.roll() in _los_spell_damage_monster() local 925 int hurted = mons_adjust_flavoured(mons, beam, orig_hurted, false); in cast_freeze() local 981 int hurted = 5 + empty_space + random2avg(2 + div_rand_round(pow, 7), 2); in cast_airstrike() local
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H A D | melee-attack.cc | 2935 int hurted = mons_adjust_flavoured(mon, beam, orig_hurted); in do_passive_freeze() local
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H A D | player.cc | 4430 const int hurted = resist_adjust_damage(&you, BEAM_FIRE, in dec_napalm_player() local 7223 int player::beam_resists(bolt &beam, int hurted, bool doEffects, string source) in beam_resists()
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H A D | monster.cc | 5666 int monster::beam_resists(bolt &beam, int hurted, bool doEffects, string /*source*/) in beam_resists()
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