Home
last modified time | relevance | path

Searched defs:ignoreCollisions (Results 1 – 3 of 3) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dactor.cpp176 void Actor::adjustPosition(const osg::Vec3f& offset, bool ignoreCollisions) in adjustPosition()
/dports/editors/ted/Ted-2.23/appUtil/
H A DutilJenkinsPerfectHash.c189 int ignoreCollisions ) in inittab()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.cpp1256 …::Ptr World::moveObjectBy(const Ptr& ptr, osg::Vec3f vec, bool moveToActive, bool ignoreCollisions) in moveObjectBy()