/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | WallObstacle.cxx | 79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle
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H A D | BaseBuilding.cxx | 104 bool BaseBuilding::inCylinder(const float *p, float radius, float height) const in inCylinder() function in BaseBuilding
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H A D | BoxBuilding.cxx | 104 bool BoxBuilding::inCylinder(const float* p, float radius, float height) const in inCylinder() function in BoxBuilding
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H A D | TetraBuilding.cxx | 254 bool TetraBuilding::inCylinder(const float*,float, float) const in inCylinder() function in TetraBuilding
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H A D | SphereObstacle.cxx | 487 bool SphereObstacle::inCylinder(const float*,float, float) const in inCylinder() function in SphereObstacle
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H A D | ConeObstacle.cxx | 384 bool ConeObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ConeObstacle
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H A D | PyramidBuilding.cxx | 195 bool PyramidBuilding::inCylinder(const float* p, in inCylinder() function in PyramidBuilding
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H A D | MeshFace.cxx | 445 bool MeshFace::inCylinder(const float* p,float radius, float height) const in inCylinder() function in MeshFace
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H A D | ArcObstacle.cxx | 618 bool ArcObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ArcObstacle
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H A D | Teleporter.cxx | 250 bool Teleporter::inCylinder(const float* p, float radius, float height) const in inCylinder() function in Teleporter
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H A D | MeshObstacle.cxx | 582 bool MeshObstacle::inCylinder(const float* p, in inCylinder() function in MeshObstacle
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | WallObstacle.cxx | 79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle
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H A D | BaseBuilding.cxx | 104 bool BaseBuilding::inCylinder(const float *p, float radius, float height) const in inCylinder() function in BaseBuilding
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H A D | BoxBuilding.cxx | 104 bool BoxBuilding::inCylinder(const float* p, float radius, float height) const in inCylinder() function in BoxBuilding
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H A D | TetraBuilding.cxx | 254 bool TetraBuilding::inCylinder(const float*,float, float) const in inCylinder() function in TetraBuilding
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H A D | SphereObstacle.cxx | 487 bool SphereObstacle::inCylinder(const float*,float, float) const in inCylinder() function in SphereObstacle
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H A D | ConeObstacle.cxx | 384 bool ConeObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ConeObstacle
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H A D | PyramidBuilding.cxx | 195 bool PyramidBuilding::inCylinder(const float* p, in inCylinder() function in PyramidBuilding
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H A D | MeshFace.cxx | 445 bool MeshFace::inCylinder(const float* p,float radius, float height) const in inCylinder() function in MeshFace
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H A D | ArcObstacle.cxx | 618 bool ArcObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ArcObstacle
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H A D | Teleporter.cxx | 250 bool Teleporter::inCylinder(const float* p, float radius, float height) const in inCylinder() function in Teleporter
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H A D | MeshObstacle.cxx | 582 bool MeshObstacle::inCylinder(const float* p, in inCylinder() function in MeshObstacle
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