Home
last modified time | relevance | path

Searched defs:inCylinder (Results 1 – 22 of 22) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DWallObstacle.cxx79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle
H A DBaseBuilding.cxx104 bool BaseBuilding::inCylinder(const float *p, float radius, float height) const in inCylinder() function in BaseBuilding
H A DBoxBuilding.cxx104 bool BoxBuilding::inCylinder(const float* p, float radius, float height) const in inCylinder() function in BoxBuilding
H A DTetraBuilding.cxx254 bool TetraBuilding::inCylinder(const float*,float, float) const in inCylinder() function in TetraBuilding
H A DSphereObstacle.cxx487 bool SphereObstacle::inCylinder(const float*,float, float) const in inCylinder() function in SphereObstacle
H A DConeObstacle.cxx384 bool ConeObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ConeObstacle
H A DPyramidBuilding.cxx195 bool PyramidBuilding::inCylinder(const float* p, in inCylinder() function in PyramidBuilding
H A DMeshFace.cxx445 bool MeshFace::inCylinder(const float* p,float radius, float height) const in inCylinder() function in MeshFace
H A DArcObstacle.cxx618 bool ArcObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ArcObstacle
H A DTeleporter.cxx250 bool Teleporter::inCylinder(const float* p, float radius, float height) const in inCylinder() function in Teleporter
H A DMeshObstacle.cxx582 bool MeshObstacle::inCylinder(const float* p, in inCylinder() function in MeshObstacle
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DWallObstacle.cxx79 bool WallObstacle::inCylinder(const float* p, float r, float UNUSED( height )) const in inCylinder() function in WallObstacle
H A DBaseBuilding.cxx104 bool BaseBuilding::inCylinder(const float *p, float radius, float height) const in inCylinder() function in BaseBuilding
H A DBoxBuilding.cxx104 bool BoxBuilding::inCylinder(const float* p, float radius, float height) const in inCylinder() function in BoxBuilding
H A DTetraBuilding.cxx254 bool TetraBuilding::inCylinder(const float*,float, float) const in inCylinder() function in TetraBuilding
H A DSphereObstacle.cxx487 bool SphereObstacle::inCylinder(const float*,float, float) const in inCylinder() function in SphereObstacle
H A DConeObstacle.cxx384 bool ConeObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ConeObstacle
H A DPyramidBuilding.cxx195 bool PyramidBuilding::inCylinder(const float* p, in inCylinder() function in PyramidBuilding
H A DMeshFace.cxx445 bool MeshFace::inCylinder(const float* p,float radius, float height) const in inCylinder() function in MeshFace
H A DArcObstacle.cxx618 bool ArcObstacle::inCylinder(const float*,float, float) const in inCylinder() function in ArcObstacle
H A DTeleporter.cxx250 bool Teleporter::inCylinder(const float* p, float radius, float height) const in inCylinder() function in Teleporter
H A DMeshObstacle.cxx582 bool MeshObstacle::inCylinder(const float* p, in inCylinder() function in MeshObstacle