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Searched defs:inGame (Results 1 – 25 of 120) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_active_rect.cpp39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect()
56 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int… in BaseActiveRect()
73 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX… in BaseActiveRect()
92 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, ModelX *model, int x, int y, in… in BaseActiveRect()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_active_rect.cpp39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect()
52 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int… in BaseActiveRect()
65 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX… in BaseActiveRect()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/debuggable/
H A Ddebuggable_script_engine.cpp29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/debuggable/
H A Ddebuggable_script_engine.cpp29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_block.cpp36 AdBlock::AdBlock(BaseGame *inGame) : BaseScriptable(inGame, false, false), in AdBlock()
H A Dad_generic.cpp36 AdGeneric::AdGeneric(BaseGame *inGame) : BaseScriptable(inGame, false, false), in AdGeneric()
H A Dad_walkplane.cpp36 AdWalkplane::AdWalkplane(BaseGame *inGame) : BaseScriptable(inGame, false, false), in AdWalkplane()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ext/
H A Dexternals.h48 bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalF… in EmulateExternalCall()
H A Ddll_img.cpp37 bool EmulateImgExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExter… in EmulateImgExternalCalls()
H A Ddll_installutil.cpp37 bool EmulateInstallUtilExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript… in EmulateInstallUtilExternalCalls()
H A Dplugins.h44 bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) { in EmulatePluginCall()
H A Ddll_dlltest.cpp37 bool EmulateDLLTestExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TE… in EmulateDLLTestExternalCalls()
H A Ddll_tools.cpp38 bool EmulateToolsExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExt… in EmulateToolsExternalCalls()
H A Ddll_geturl.cpp38 bool EmulateGetURLExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TEx… in EmulateGetURLExternalCalls()
H A Ddll_kernel32.cpp37 bool EmulateKernel32ExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::T… in EmulateKernel32ExternalCalls()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/video/
H A Dsubtitle_card.cpp34 SubtitleCard::SubtitleCard(BaseGame *inGame, in SubtitleCard()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/particles/
H A Dpart_force.cpp36 PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) { in PartForce()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/
H A Dshadow_volume.cpp38 ShadowVolume::ShadowVolume(BaseGame *inGame) : BaseClass(inGame), _color(0x7f000000) { in ShadowVolume()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/video/
H A Dsubtitle_card.cpp34 SubtitleCard::SubtitleCard(BaseGame *inGame, in SubtitleCard()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dmeshx_opengl.cpp40 MeshXOpenGL::MeshXOpenGL(BaseGame *inGame) : MeshX(inGame) { in MeshXOpenGL()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/particles/
H A Dpart_force.cpp36 PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) { in PartForce()
/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Deventsmanager.cpp552 const bool inGame = (client->getState() == State::GAME); in handleSDL2WindowEvent() local
626 const bool inGame = (client->getState() == State::GAME); in handleActive() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/
H A Dscript_value.cpp61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue()
76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue()
91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue()
106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue()
H A Dscript_ext_array.cpp44 SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXArray()
63 SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { in SXArray()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/
H A Dscript_value.cpp61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue()
76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue()
91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue()
106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue()

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