/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/ |
H A D | base_active_rect.cpp | 39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect() 56 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int… in BaseActiveRect() 73 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX… in BaseActiveRect() 92 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, ModelX *model, int x, int y, in… in BaseActiveRect()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/ |
H A D | base_active_rect.cpp | 39 BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { in BaseActiveRect() 52 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int… in BaseActiveRect() 65 BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX… in BaseActiveRect()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/debuggable/ |
H A D | debuggable_script_engine.cpp | 29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/debuggable/ |
H A D | debuggable_script_engine.cpp | 29 DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {} in DebuggableScEngine()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_block.cpp | 36 AdBlock::AdBlock(BaseGame *inGame) : BaseScriptable(inGame, false, false), in AdBlock()
|
H A D | ad_generic.cpp | 36 AdGeneric::AdGeneric(BaseGame *inGame) : BaseScriptable(inGame, false, false), in AdGeneric()
|
H A D | ad_walkplane.cpp | 36 AdWalkplane::AdWalkplane(BaseGame *inGame) : BaseScriptable(inGame, false, false), in AdWalkplane()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ext/ |
H A D | externals.h | 48 bool EmulateExternalCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalF… in EmulateExternalCall()
|
H A D | dll_img.cpp | 37 bool EmulateImgExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExter… in EmulateImgExternalCalls()
|
H A D | dll_installutil.cpp | 37 bool EmulateInstallUtilExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript… in EmulateInstallUtilExternalCalls()
|
H A D | plugins.h | 44 bool EmulatePluginCall(BaseGame *inGame, ScStack *stack, ScStack *thisStack, char *name) { in EmulatePluginCall()
|
H A D | dll_dlltest.cpp | 37 bool EmulateDLLTestExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TE… in EmulateDLLTestExternalCalls()
|
H A D | dll_tools.cpp | 38 bool EmulateToolsExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExt… in EmulateToolsExternalCalls()
|
H A D | dll_geturl.cpp | 38 bool EmulateGetURLExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TEx… in EmulateGetURLExternalCalls()
|
H A D | dll_kernel32.cpp | 37 bool EmulateKernel32ExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::T… in EmulateKernel32ExternalCalls()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/video/ |
H A D | subtitle_card.cpp | 34 SubtitleCard::SubtitleCard(BaseGame *inGame, in SubtitleCard()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/particles/ |
H A D | part_force.cpp | 36 PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) { in PartForce()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/ |
H A D | shadow_volume.cpp | 38 ShadowVolume::ShadowVolume(BaseGame *inGame) : BaseClass(inGame), _color(0x7f000000) { in ShadowVolume()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/video/ |
H A D | subtitle_card.cpp | 34 SubtitleCard::SubtitleCard(BaseGame *inGame, in SubtitleCard()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | meshx_opengl.cpp | 40 MeshXOpenGL::MeshXOpenGL(BaseGame *inGame) : MeshX(inGame) { in MeshXOpenGL()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/particles/ |
H A D | part_force.cpp | 36 PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) { in PartForce()
|
/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | eventsmanager.cpp | 552 const bool inGame = (client->getState() == State::GAME); in handleSDL2WindowEvent() local 626 const bool inGame = (client->getState() == State::GAME); in handleActive() local
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/scriptables/ |
H A D | script_value.cpp | 61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() 76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() 91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() 106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue()
|
H A D | script_ext_array.cpp | 44 SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { in SXArray() 63 SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { in SXArray()
|
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/scriptables/ |
H A D | script_value.cpp | 61 ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { in ScValue() 76 ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) { in ScValue() 91 ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { in ScValue() 106 ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { in ScValue()
|