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Searched defs:inWin1Mask (Results 1 – 25 of 25) sorted by relevance

/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DMode0.cpp352 u8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
H A DMode1.cpp333 u8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
H A DMode4.cpp265 u8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
H A DMode5.cpp261 u8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
H A DMode3.cpp261 u8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
H A DMode2.cpp319 u8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DMode0.cpp356 uint8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
H A DMode3.cpp270 uint8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
H A DMode4.cpp268 uint8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
H A DMode1.cpp337 uint8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
H A DMode5.cpp270 uint8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
H A DMode2.cpp323 uint8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
/dports/emulators/mednafen/mednafen/src/gba/
H A DMode0.cpp359 uint8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
H A DMode5.cpp273 uint8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
H A DMode1.cpp340 uint8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
H A DMode3.cpp273 uint8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
H A DMode4.cpp271 uint8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
H A DMode2.cpp326 uint8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DMode0.cpp355 u8 inWin1Mask = WININ >> 8; in mode0RenderLineAll() local
H A DMode3.cpp269 u8 inWin1Mask = WININ >> 8; in mode3RenderLineAll() local
H A DMode4.cpp268 u8 inWin1Mask = WININ >> 8; in mode4RenderLineAll() local
H A DMode5.cpp269 u8 inWin1Mask = WININ >> 8; in mode5RenderLineAll() local
H A DMode1.cpp336 u8 inWin1Mask = WININ >> 8; in mode1RenderLineAll() local
H A DMode2.cpp322 u8 inWin1Mask = WININ >> 8; in mode2RenderLineAll() local
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp9588 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode0RenderLineAll() local
10023 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode1RenderLineAll() local
10402 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode2RenderLineAll() local
10689 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode3RenderLineAll() local
10959 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode4RenderLineAll() local
11230 uint8_t inWin1Mask = RENDERER_R_WIN_Window1_Mask; in mode5RenderLineAll() local