1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22 #include "common/memstream.h"
23 #include "common/endian.h"
24 #include "dragons/background.h"
25 #include "dragons/screen.h"
26
27 namespace Dragons {
28
29 #define TILE_WIDTH 32
30 #define TILE_HEIGHT 8
31 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT)
32
33
load(TileMap & tileMap,byte * tiles)34 void PriorityLayer::load(TileMap &tileMap, byte *tiles) {
35 _width = tileMap.w * TILE_WIDTH;
36 _height = tileMap.h * TILE_HEIGHT;
37 _mapWidth = tileMap.w;
38 _mapHeight = tileMap.h;
39 size_t tileSize = (size_t)tileMap.tileIndexOffset * TILE_SIZE;
40 _map = new byte[tileMap.size];
41 _mapBase = new byte[tileMap.size];
42 _values = new byte[tileSize];
43
44 memcpy(_map, tileMap.map, tileMap.size);
45 memcpy(_mapBase, tileMap.map, tileMap.size);
46 memcpy(_values, tiles, tileSize);
47 }
48
getPriority(Common::Point pos)49 int16 PriorityLayer::getPriority(Common::Point pos) {
50 pos.x = CLIP<int16>(pos.x, 0, _width - 1);
51 pos.y = CLIP<int16>(pos.y, 0, _height - 1);
52 const int16 tx = pos.x / TILE_WIDTH, sx = pos.x % TILE_WIDTH;
53 const int16 ty = pos.y / TILE_HEIGHT, sy = pos.y % TILE_HEIGHT;
54 uint16 mapIndex = READ_LE_UINT16(_map + 2 * (tx + ty * _mapWidth));
55
56 //
57 // byte priority = *(byte *)((((uint)*(uint16 *)
58 // (((int)pos.x / 32) * 2 +
59 // ((int)pos.y / 8) * (uint)_mapWidth * 2 +
60 // _map) * 32) * 8) +
61 // _values + (((int)pos.y % 8) * 32) +
62 // ((int)pos.x % 32));
63 return _values[mapIndex * TILE_WIDTH * TILE_HEIGHT + sx + sy * TILE_WIDTH] + 1;
64 }
65
overlayTileMap(byte * data,int16 x,int16 y,int16 w,int16 h)66 void PriorityLayer::overlayTileMap(byte *data, int16 x, int16 y, int16 w, int16 h) {
67 byte *ptr = _map + (x + y * _mapWidth) * 2;
68 byte *src = data;
69 for (int i = 0; i < h; i++) {
70 memcpy(ptr, src, w * 2);
71 src += w * 2;
72 ptr += _mapWidth * 2;
73 }
74 }
75
restoreTileMap(int16 x,int16 y,int16 w,int16 h)76 void PriorityLayer::restoreTileMap(int16 x, int16 y, int16 w, int16 h) {
77 byte *ptr = _map + (x + y * _mapWidth) * 2;
78 byte *src = _mapBase + (x + y * _mapWidth) * 2;
79 for (int i = 0; i < h; i++) {
80 memcpy(ptr, src, w * 2);
81 src += _mapWidth * 2;
82 ptr += _mapWidth * 2;
83 }
84
85 }
86
Background()87 Background::Background() : _priorityLayer(0), _points2(0), _data(0) {
88 _layerSurface[0] = nullptr;
89 _layerSurface[1] = nullptr;
90 _layerSurface[2] = nullptr;
91 _layerOffset[0] = Common::Point(0, 0);
92 _layerOffset[1] = Common::Point(0, 0);
93 _layerOffset[2] = Common::Point(0, 0);
94 _layerAlphaMode[0] = NONE;
95 _layerAlphaMode[1] = NONE;
96 _layerAlphaMode[2] = NONE;
97
98 _tileDataOffset = nullptr;
99 }
100
~Background()101 Background::~Background() {
102 if (_data) {
103 delete _data;
104 }
105
106 for (int i = 0; i < 3; i++) {
107 if (_layerSurface[i]) {
108 _layerSurface[i]->free();
109 delete _layerSurface[i];
110 }
111 }
112
113 }
114
load(byte * dataStart,uint32 size)115 bool Background::load(byte *dataStart, uint32 size) {
116 Common::MemoryReadStream stream(dataStart, size, DisposeAfterUse::NO);
117 _data = dataStart;
118
119 stream.read(_palette, 512);
120 _palette[0] = 0x00; //FIXME update palette
121 _palette[1] = 0x00;
122
123 _scaleLayer.load(stream); // 0x200
124 _points2 = loadPoints(stream); // 0x280
125 stream.seek(0x305);
126 uint8 tileindexOffset = stream.readByte();
127 stream.seek(0x308);
128
129 uint32 tilemapOffset = 0x324;
130 for (int i = 0; i < 3; i++) {
131 _tileMap[i].w = stream.readUint16LE();
132 _tileMap[i].h = stream.readUint16LE();
133 _tileMap[i].size = stream.readUint32LE();
134 _tileMap[i].map = dataStart + tilemapOffset;
135 _tileMap[i].tileIndexOffset = tileindexOffset;
136 debug(3, "Tilemap (%d, %d) map: %X", _tileMap[i].w, _tileMap[i].h, tilemapOffset);
137
138 tilemapOffset += _tileMap[i].size;
139 }
140
141 uint32 finalSize = stream.readUint32LE();
142
143 TileMap priorityTilemap;
144
145 priorityTilemap.w = _tileMap[0].w;
146 priorityTilemap.h = _tileMap[0].h;
147 priorityTilemap.size = _tileMap[0].size;
148 priorityTilemap.map = dataStart + tilemapOffset;
149 priorityTilemap.tileIndexOffset = tileindexOffset;
150
151 uint32 tilesOffset = tilemapOffset + finalSize;
152
153 _tileDataOffset = _data + tilesOffset;
154
155 _priorityLayer = new PriorityLayer();
156 _priorityLayer->load(priorityTilemap, _tileDataOffset);
157
158 debug(3, "Tiles: %X", tilesOffset);
159 debug(3, "tileIndexOffset: %d", _tileMap[0].tileIndexOffset);
160
161 for (int i = 0; i < 3; i++) {
162 _layerSurface[i] = initGfxLayer(_tileMap[i]);
163 loadGfxLayer(_layerSurface[i], _tileMap[i], _tileDataOffset);
164 }
165
166 _layerPriority[0] = 1;
167 _layerPriority[1] = 2;
168 _layerPriority[2] = 3;
169
170 return false;
171 }
172
loadPoints(Common::SeekableReadStream & stream)173 Common::Point *Background::loadPoints(Common::SeekableReadStream &stream) {
174 Common::Point *points = new Common::Point[0x20];
175
176 for (int i = 0; i < 0x20; i++) {
177 points[i].x = stream.readUint16LE();
178 points[i].y = stream.readUint16LE();
179 }
180
181 return points;
182 }
183
initGfxLayer(TileMap & tileMap)184 Graphics::Surface *Background::initGfxLayer(TileMap &tileMap) {
185 Graphics::Surface *surface = new Graphics::Surface();
186 surface->create(tileMap.w * TILE_WIDTH, tileMap.h * TILE_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
187 return surface;
188 }
189
loadGfxLayer(Graphics::Surface * surface,TileMap & tileMap,byte * tiles)190 void Background::loadGfxLayer(Graphics::Surface *surface, TileMap &tileMap, byte *tiles) {
191 for (int y = 0; y < tileMap.h; y++) {
192 for (int x = 0; x < tileMap.w; x++) {
193 uint16 idx = READ_LE_UINT16(&tileMap.map[(y * tileMap.w + x) * 2]) + tileMap.tileIndexOffset;
194 //debug("tileIdx: %d", idx);
195 drawTileToSurface(surface, _palette, tiles + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT);
196 }
197 }
198 }
199
drawTileToSurface(Graphics::Surface * surface,byte * palette,byte * tile,uint32 x,uint32 y)200 void drawTileToSurface(Graphics::Surface *surface, byte *palette, byte *tile, uint32 x, uint32 y) {
201 byte *pixels = (byte *)surface->getPixels();
202 if (surface->format.bpp() == 16) {
203 for (int ty = 0; ty < TILE_HEIGHT; ty++) {
204 for (int tx = 0; tx < TILE_WIDTH; tx++) {
205 uint32 cidx = *tile;
206 uint32 offset = (y + ty) * surface->pitch + (x + tx) * 2;
207 pixels[offset] = palette[cidx * 2];
208 pixels[offset + 1] = palette[cidx * 2 + 1];
209 tile++;
210 }
211 }
212 } else {
213 for (int ty = 0; ty < TILE_HEIGHT; ty++) {
214 memcpy(&pixels[(y + ty) * surface->pitch + x], tile, TILE_WIDTH);
215 tile += TILE_WIDTH;
216 }
217 }
218 }
219
getPoint2(uint32 pointIndex)220 Common::Point Background::getPoint2(uint32 pointIndex) {
221 assert (pointIndex < 0x20);
222 return _points2[pointIndex];
223 }
224
getWidth()225 uint16 Background::getWidth() {
226 assert (_layerSurface[1]);
227 return _layerSurface[1]->w;
228 }
229
getHeight()230 uint16 Background::getHeight() {
231 assert (_layerSurface[1]);
232 return _layerSurface[1]->h;
233 }
234
getPriorityAtPoint(Common::Point pos)235 int16 Background::getPriorityAtPoint(Common::Point pos) {
236 if (pos.x < 0 || pos.x >= getWidth() || pos.y < 0 || pos.y >= getHeight()) {
237 return -1;
238 }
239 int16 priority = _priorityLayer->getPriority(pos);
240 return priority < 0x11 ? priority : 0;
241 }
242
overlayImage(uint16 layerNum,byte * data,int16 x,int16 y,int16 w,int16 h)243 void Background::overlayImage(uint16 layerNum, byte *data, int16 x, int16 y, int16 w, int16 h) {
244 for (int i = 0; i < h; i++) {
245 for (int j = 0; j < w; j++) {
246 int16 idx = READ_LE_UINT16(data) + _tileMap[layerNum].tileIndexOffset;
247 drawTileToSurface(_layerSurface[layerNum],
248 _palette,
249 _tileDataOffset + idx * 0x100,
250 (j + x) * TILE_WIDTH,
251 (i + y) * TILE_HEIGHT);
252 data += 2;
253 }
254 }
255 }
256
restoreTiles(uint16 layerNum,int16 x1,int16 y1,int16 w,int16 h)257 void Background::restoreTiles(uint16 layerNum, int16 x1, int16 y1, int16 w, int16 h) {
258 int16 tmw = x1 + w;
259 int16 tmh = y1 + h;
260 for (int y = y1; y < tmh; y++) {
261 for (int x = x1; x < tmw; x++) {
262 uint16 idx = READ_LE_UINT16(&_tileMap[layerNum].map[(y * _tileMap[layerNum].w + x) * 2]) + _tileMap[layerNum].tileIndexOffset;
263 //debug("tileIdx: %d", idx);
264 drawTileToSurface(_layerSurface[layerNum], _palette, _tileDataOffset + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT);
265 }
266 }
267 }
268
overlayPriorityTileMap(byte * data,int16 x,int16 y,int16 w,int16 h)269 void Background::overlayPriorityTileMap(byte *data, int16 x, int16 y, int16 w, int16 h) {
270 _priorityLayer->overlayTileMap(data, x, y, w, h);
271 }
272
restorePriorityTileMap(int16 x,int16 y,int16 w,int16 h)273 void Background::restorePriorityTileMap(int16 x, int16 y, int16 w, int16 h) {
274 _priorityLayer->restoreTileMap(x, y, w, h);
275 }
276
setPalette(byte * newPalette)277 void Background::setPalette(byte *newPalette) {
278 memcpy(_palette, newPalette, 512);
279 for (int i = 0; i < 3; i++) {
280 loadGfxLayer(_layerSurface[i], _tileMap[i], _tileDataOffset);
281 }
282 }
283
setLayerOffset(uint8 layerNumber,Common::Point offset)284 void Background::setLayerOffset(uint8 layerNumber, Common::Point offset) {
285 assert(layerNumber < 4);
286 _layerOffset[layerNumber] = offset;
287 }
288
getLayerOffset(uint8 layerNumber)289 Common::Point Background::getLayerOffset(uint8 layerNumber) {
290 assert(layerNumber < 4);
291 return _layerOffset[layerNumber];
292 }
293
getLayerAlphaMode(uint8 layerNumber)294 AlphaBlendMode Background::getLayerAlphaMode(uint8 layerNumber) {
295 assert(layerNumber < 4);
296 return _layerAlphaMode[layerNumber];
297 }
298
setLayerAlphaMode(uint8 layerNumber,AlphaBlendMode mode)299 void Background::setLayerAlphaMode(uint8 layerNumber, AlphaBlendMode mode) {
300 assert(layerNumber < 4);
301 _layerAlphaMode[layerNumber] = mode;
302 }
303
BackgroundResourceLoader(BigfileArchive * bigFileArchive,DragonRMS * dragonRMS)304 BackgroundResourceLoader::BackgroundResourceLoader(BigfileArchive *bigFileArchive, DragonRMS *dragonRMS) : _bigFileArchive(
305 bigFileArchive), _dragonRMS(dragonRMS) {}
306
load(uint32 sceneId)307 Background *BackgroundResourceLoader::load(uint32 sceneId) {
308 char filename[] = "nnnn.scr";
309 memcpy(filename, _dragonRMS->getSceneName(sceneId), 4);
310 return load(filename);
311 }
312
load(const char * filename)313 Background *BackgroundResourceLoader::load(const char *filename) {
314 debug(1, "Loading %s", filename);
315 uint32 size;
316 byte *scrData = _bigFileArchive->load(filename, size);
317 Background *bg = new Background();
318 bg->load(scrData, size);
319 return bg;
320 }
321
load(Common::SeekableReadStream & stream)322 void ScaleLayer::load(Common::SeekableReadStream &stream) {
323 for (int i = 0; i < 32; i++) {
324 _bands[i]._y = stream.readSint16LE();
325 _bands[i]._priority = stream.readSint16LE();
326 }
327 }
328
getScale(uint16 y)329 uint16 ScaleLayer::getScale(uint16 y) {
330 short yBand;
331 uint uVar1;
332 short local_v0_368;
333 int iVar3;
334 short lowerYBandIdx;
335 ScaleBand *pSVar4;
336 short upperYBandIdx;
337 uint uVar5;
338 ScaleBand *pSVar6;
339 int uVar7;
340
341
342 upperYBandIdx = -1;
343 for (int16 i = 0x1f; i >= 0; i--) {
344 yBand = _bands[i]._y;
345 if (yBand != -1 && yBand <= y) {
346 upperYBandIdx = i;
347 break;
348 }
349 }
350 // iVar3 = 0x1f0000;
351 // do {
352 // yBand = *(uint16 *)((int)&scaleBandTbl->y + (iVar3 >> 0xe));
353 // if ((yBand != 0xffff) && (yBand <= y)) break;
354 // i = i + -1;
355 // iVar3 = i * 0x10000;
356 // } while (-1 < i * 0x10000);
357 lowerYBandIdx = 32;
358 for (int i = 0; i < 32; i++) {
359 yBand = _bands[i]._y;
360 if (yBand != -1 && y <= yBand) {
361 lowerYBandIdx = i;
362 break;
363 }
364 }
365 // j = 0;
366 // iVar3 = 0;
367 // do {
368 // lowerYBandIdx = (short)j;
369 // yBand = *(uint16 *)((int)&scaleBandTbl->y + (iVar3 >> 0xe));
370 // if ((yBand != 0xffff) && (y <= yBand)) break;
371 // j = j + 1;
372 // lowerYBandIdx = (short)j;
373 // iVar3 = j * 0x10000;
374 // } while (j * 0x10000 >> 0x10 < 0x20);
375 if ((upperYBandIdx == -1) && (lowerYBandIdx == 0x20)) {
376 return 0x100;
377 }
378 if (upperYBandIdx < 0 || lowerYBandIdx >= 32) {
379 if (upperYBandIdx >= 0) {
380 lowerYBandIdx = upperYBandIdx;
381 }
382 upperYBandIdx = lowerYBandIdx;
383 }
384
385
386 pSVar6 = &_bands[upperYBandIdx]; //scaleBandTbl + (int)upperYBandIdx;
387 uVar7 = (0x21 - (uint)pSVar6->_priority) * 8;
388 uVar1 = uVar7;
389 if (y != pSVar6->_y) {
390 pSVar4 = &_bands[lowerYBandIdx]; //scaleBandTbl + (int)lowerYBandIdx;
391 uVar5 = (0x21 - (uint)pSVar4->_priority) * 8;
392 uVar1 = uVar5;
393 if ((y != pSVar4->_y) && (uVar1 = uVar7, (int)upperYBandIdx != (int)lowerYBandIdx)) {
394 local_v0_368 = pSVar4->_y - pSVar6->_y;
395 uVar1 = uVar5;
396 if (local_v0_368 != 0) {
397 iVar3 = ((uVar5 & 0xffffu) - (uVar7 & 0xffffu)) * (uint)(uint16)(y - pSVar6->_y);
398
399 assert(((uint16)local_v0_368 != 0xffffu) || (iVar3 != (int)-0x80000000));
400
401 return (uVar7 + iVar3 / (int)(uint)(uint16)local_v0_368) & 0xffff;
402 }
403 }
404 }
405 return uVar1 & 0xfff8u;
406 }
407
ScaleLayer()408 ScaleLayer::ScaleLayer(): _savedBands(nullptr) {
409 for (int i = 0; i < 32; i++) {
410 _bands[i]._y = -1;
411 _bands[i]._priority = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
412 }
413 }
414
~ScaleLayer()415 ScaleLayer::~ScaleLayer() {
416 delete _savedBands;
417 }
418
backup()419 void ScaleLayer::backup() {
420 delete _savedBands;
421 _savedBands = new ScaleBand[32];
422 memcpy(_savedBands, _bands, sizeof(_bands));
423 }
424
restore()425 void ScaleLayer::restore() {
426 assert(_savedBands);
427 memcpy(_bands, _savedBands, sizeof(_bands));
428 }
429
clearAll()430 void ScaleLayer::clearAll() {
431 for (int i = 0; i < 32; i++) {
432 _bands[i]._y = -1;
433 }
434 }
435
setValue(uint8 index,int16 y,int16 value)436 void ScaleLayer::setValue(uint8 index, int16 y, int16 value) {
437 assert(index < 32);
438 _bands[index]._y = y;
439 _bands[index]._priority = value;
440 }
441
442 } // End of namespace Dragons
443