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Searched defs:input_editor (Results 1 – 10 of 10) sorted by relevance

/dports/audio/gsequencer/gsequencer-3.10.4/ags/X/
H A Dags_input_editor.c105 ags_input_editor_class_init(AgsInputEditorClass *input_editor) in ags_input_editor_class_init()
128 ags_input_editor_init(AgsInputEditor *input_editor) in ags_input_editor_init()
159 AgsInputEditor *input_editor; in ags_input_editor_connect() local
176 AgsInputEditor *input_editor; in ags_input_editor_disconnect() local
202 AgsInputEditor *input_editor; in ags_input_editor_apply() local
251 AgsInputEditor *input_editor; in ags_input_editor_reset() local
339 ags_input_editor_check(AgsInputEditor *input_editor) in ags_input_editor_check()
390 AgsInputEditor *input_editor; in ags_input_editor_new() local
H A Dags_input_editor_callbacks.c30 …_editor_parent_set_callback(GtkWidget *widget, GtkWidget *old_parent, AgsInputEditor *input_editor) in ags_input_editor_parent_set_callback()
64 ags_input_editor_soundcard_callback(GtkComboBoxText *combo_text, AgsInputEditor *input_editor) in ags_input_editor_soundcard_callback()
H A Dags_line_editor.h73 AgsInputEditor *input_editor; member
H A Dags_machine_editor.h75 AgsListingEditor *input_editor; member
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dproject_settings.h76 Tree *input_editor; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dproject_settings.h76 Tree *input_editor; variable
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dproject_settings_editor.h90 Tree *input_editor; variable
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dproject_settings_editor.h90 Tree *input_editor; variable
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dvisual_shader_editor_plugin.cpp3017 VisualShaderNodePluginInputEditor *input_editor = memnew(VisualShaderNodePluginInputEditor); in create_editor() local
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dvisual_shader_editor_plugin.cpp3017 VisualShaderNodePluginInputEditor *input_editor = memnew(VisualShaderNodePluginInputEditor); in create_editor() local