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Searched defs:invInertiaA (Results 1 – 16 of 16) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3()
240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4()
441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3()
240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4()
441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3()
240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4()
441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3()
240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4()
441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact()
263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction()
913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact()
165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact()
165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact()
165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact()
165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()