/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3() 240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4() 441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
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H A D | b3Solver.cpp | 189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3() 240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4() 441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
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H A D | b3Solver.cpp | 189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3() 240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4() 441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
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H A D | b3Solver.cpp | 189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 136 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 190 …3* posAPtr, b3Vector3* linVelA, b3Vector3* angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact3() 240 …t b3Vector3& linVelARO, const b3Vector3& angVelARO, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 334 …const b3Vector3& linVelA, const b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in setConstraint4() 441 b3Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertiaWorld; //.m_invInertia; in ContactToConstraintKernel() local
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H A D | b3Solver.cpp | 189 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveContact() 263 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in solveFriction() 913 b3Mat3x3 invInertiaA = gShapes[aIdx].m_initInvInertia; in convertToConstraints() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 62 …, b3Float4ConstArg linVelA, b3Float4ConstArg angVelA, float invMassA, b3Mat3x3ConstArg invInertiaA, in setConstraint4()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact() 165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact() 165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact() 165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 107 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveContact() 165 …tor3& posA, b3Vector3& linVelA, b3Vector3& angVelA, float invMassA, const b3Matrix3x3& invInertiaA, in b3SolveFriction()
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