/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3() 241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4() 447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
|
H A D | b3Solver.cpp | 190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3() 241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4() 447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
|
H A D | b3Solver.cpp | 190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
|
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3() 241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4() 447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
|
H A D | b3Solver.cpp | 190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3() 241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4() 447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
|
H A D | b3Solver.cpp | 190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact() 264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction() 919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
|
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/ |
H A D | b3ConvertConstraint4.h | 63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact() 166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
|
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact() 166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact() 166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/ |
H A D | b3CpuRigidBodyPipeline.cpp | 108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact() 166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
|