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Searched defs:invInertiaB (Results 1 – 16 of 16) sorted by relevance

/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3()
241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4()
447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3()
241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4()
447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3()
241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4()
447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/
H A Db3GpuJacobiContactSolver.cpp137 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
191 …3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact3()
241 …t b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
335 …const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in setConstraint4()
447 b3Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld; //m_invInertia; in ContactToConstraintKernel() local
H A Db3Solver.cpp190 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveContact()
264 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in solveFriction()
919 b3Mat3x3 invInertiaB = gShapes[bIdx].m_initInvInertia; in convertToConstraints() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/shared/
H A Db3ConvertConstraint4.h63 …, b3Float4ConstArg linVelB, b3Float4ConstArg angVelB, float invMassB, b3Mat3x3ConstArg invInertiaB, in setConstraint4()
/dports/devel/bullet/bullet3-3.21/src/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact()
166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact()
166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact()
166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Dynamics/
H A Db3CpuRigidBodyPipeline.cpp108 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveContact()
166 …tor3& posB, b3Vector3& linVelB, b3Vector3& angVelB, float invMassB, const b3Matrix3x3& invInertiaB, in b3SolveFriction()