/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Physics/ |
H A D | mcimpulsegenerator.cc | 53 const float invMassB = pb.physicsComponent().invMass(); in displace() local 68 const float invMassB = pb.physicsComponent().invMass(); in generateImpulsesFromContact() local
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.cpp | 175 qreal invMassB = bodyB->m_invMass; in InitializeVelocityConstraints() local 217 qreal invMassB = bodyB->m_invMass; in WarmStart() local 247 qreal invMassB = bodyB->m_invMass; in SolveVelocityConstraints() local 620 qreal invMassB = bodyB->m_mass * bodyB->m_invMass; in SolvePositionConstraints() local 692 qreal invMassB = bodyB->m_mass * bodyB->m_invMass; in SolveTOIPositionConstraints() local
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2ContactSolver.cpp | 128 float32 invMassB = bodyB->m_invMass; in b2ContactSolver() local 175 float32 invMassB = bodyB->m_invMass; in WarmStart() local 205 float32 invMassB = bodyB->m_invMass; in SolveVelocityConstraints() local 578 float32 invMassB = bodyB->m_mass * bodyB->m_invMass; in SolvePositionConstraints() local
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 34 const btScalar invMassB, in resolveUnilateralPairConstraint() 113 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 34 const btScalar invMassB, in resolveUnilateralPairConstraint() 113 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 37 const btScalar invMassB, in resolveUnilateralPairConstraint() 125 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 37 const btScalar invMassB, in resolveUnilateralPairConstraint() 125 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 34 const btScalar invMassB, in resolveUnilateralPairConstraint() 113 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 37 const btScalar invMassB, in resolveUnilateralPairConstraint() 125 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 34 const btScalar invMassB, in resolveUnilateralPairConstraint() 113 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 37 const btScalar invMassB, in resolveUnilateralPairConstraint() 125 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 37 const btScalar invMassB, in resolveUnilateralPairConstraint() 125 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSolve2LinearConstraint.cpp | 34 const btScalar invMassB, in resolveUnilateralPairConstraint() 113 const btScalar invMassB, in resolveBilateralPairConstraint()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveContact() 191 …b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& inv… in solveContact3() 241 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveFriction() 335 …const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b… in setConstraint4() 446 float invMassB = gBodies[bIdx].m_invMass; in ContactToConstraintKernel() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveContact() 191 …b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& inv… in solveContact3() 241 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveFriction() 335 …const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b… in setConstraint4() 446 float invMassB = gBodies[bIdx].m_invMass; in ContactToConstraintKernel() local
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveContact() 191 …b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& inv… in solveContact3() 241 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveFriction() 335 …const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b… in setConstraint4() 446 float invMassB = gBodies[bIdx].m_invMass; in ContactToConstraintKernel() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuJacobiContactSolver.cpp | 137 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveContact() 191 …b3Vector3* posBPtr, b3Vector3* linVelB, b3Vector3* angVelB, float invMassB, const b3Matrix3x3& inv… in solveContact3() 241 …ctor3& posB, const b3Vector3& linVelBRO, const b3Vector3& angVelBRO, float invMassB, const b3Matri… in solveFriction() 335 …const b3Vector3& posB, const b3Vector3& linVelB, const b3Vector3& angVelB, float invMassB, const b… in setConstraint4() 446 float invMassB = gBodies[bIdx].m_invMass; in ContactToConstraintKernel() local
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 107 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixDiagElementMultiBody() local 174 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local 224 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 107 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixDiagElementMultiBody() local 174 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local 224 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 107 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixDiagElementMultiBody() local 174 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local 224 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 107 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixDiagElementMultiBody() local 174 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local 224 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyMLCPConstraintSolver.cpp | 107 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixDiagElementMultiBody() local 174 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local 224 …const btScalar invMassB = solverBodyB->m_originalBody ? solverBodyB->m_originalBody->getInvMass() … in computeConstraintMatrixOffDiagElementMultiBody() local
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 50 float32 invMassA, invMassB; member
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 50 float32 invMassA, invMassB; member
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Contacts/ |
H A D | b2ContactSolver.h | 50 float32 invMassA, invMassB; member
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