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Searched defs:invertedX (Results 1 – 11 of 11) sorted by relevance

/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp238 static void ConvertProjMatrixToD3D(Matrix4x4 &in, bool invertedX, bool invertedY) { in ConvertProjMatrixToD3D()
336 const bool invertedX = gstate_c.vpWidth < 0; in VSUpdateUniforms() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DShaderManagerDX9.cpp238 static void ConvertProjMatrixToD3D(Matrix4x4 &in, bool invertedX, bool invertedY) { in ConvertProjMatrixToD3D()
336 const bool invertedX = gstate_c.vpWidth < 0; in VSUpdateUniforms() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp137 const bool invertedX = gstate_c.vpWidth < 0; in BaseUpdateUniforms() local
H A DSoftwareTransformCommon.cpp586 const bool invertedX = gstate_c.vpWidth < 0; in BuildDrawingParams() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp137 const bool invertedX = gstate_c.vpWidth < 0; in BaseUpdateUniforms() local
H A DSoftwareTransformCommon.cpp586 const bool invertedX = gstate_c.vpWidth < 0; in BuildDrawingParams() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DShaderUniforms.cpp137 const bool invertedX = gstate_c.vpWidth < 0; in BaseUpdateUniforms() local
H A DSoftwareTransformCommon.cpp586 const bool invertedX = gstate_c.vpWidth < 0; in BuildDrawingParams() local
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp318 const bool invertedX = gstate_c.vpWidth < 0; in UpdateUniforms() local
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp318 const bool invertedX = gstate_c.vpWidth < 0; in UpdateUniforms() local
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp318 const bool invertedX = gstate_c.vpWidth < 0; in UpdateUniforms() local