/dports/games/jvgs/jvgs-0.5.1-src/resources/modules/ |
H A D | common.lua | 3 function isPlayer(entity) function
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | controller.cpp | 41 bool DoNothingController::isPlayer() const { in isPlayer() function in DoNothingController
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H A D | monster.cpp | 42 bool Monster::isPlayer() const { in isPlayer() function in Monster
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H A D | player.cpp | 757 bool Player::isPlayer() const { in isPlayer() function in Player
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H A D | creature.cpp | 1422 bool Creature::isPlayer() const { in isPlayer() function in Creature
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/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/ |
H A D | kgamemessage.cpp | 34 bool KGameMessage::isPlayer(quint32 msgid) in isPlayer() function in KGameMessage
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/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/ |
H A D | playerlistwidget.cpp | 195 bool isPlayer = twi->data(1, Qt::UserRole).toBool(); in setGameStarted() local
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | clientobject.h | 70 virtual bool isPlayer() const {return false;} in isPlayer() function
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H A D | content_cao.h | 149 inline bool isPlayer() const in isPlayer() function
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/dports/lang/basic256/basic256-2.0.0.11/ |
H A D | Sound.h | 75 bool isPlayer; //true if this is a player, false if this is a ordinary sound variable
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H A D | Sound.cpp | 748 int SoundSystem::playSound(QString s, bool isPlayer){ in playSound() 893 int SoundSystem::playSound(std::vector<std::vector<double>> sounddata, bool isPlayer) { in playSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | items.cpp | 199 bool AGOSEngine::isPlayer(Item *item) { in isPlayer() function in AGOS::AGOSEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | items.cpp | 199 bool AGOSEngine::isPlayer(Item *item) { in isPlayer() function in AGOS::AGOSEngine
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | actors.cpp | 1363 …d Actors::updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer) in updateDrowning() 1420 bool isPlayer = (ptr == getPlayer()); in updateEquippedLight() local 1963 bool isPlayer = iter->first == player; in update() local 2109 bool isPlayer = iter->first == player; in update() local 2242 bool isPlayer = iter->first == getPlayer(); in killDeadActors() local
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H A D | creaturestats.cpp | 392 float CreatureStats::land(bool isPlayer) in land()
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H A D | character.cpp | 1929 bool isPlayer = mPtr == MWMechanics::getPlayer(); in update() local
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | castSpell.cpp | 668 bool isPlayer = false; in castSpell() local
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | mtphysics.cpp | 67 const bool isPlayer = (ptr == MWMechanics::getPlayer()); in handleJump() local
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | ai_utils.c | 153 const TActor *AIGetClosestVisibleEnemy(const TActor *from, const bool isPlayer) in AIGetClosestVisibleEnemy()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | actor.cpp | 3209 bool Actor::isPlayer() { in isPlayer() function in Scumm::Actor 3213 bool Actor_v2::isPlayer() { in isPlayer() function in Scumm::Actor_v2
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | actor.cpp | 3334 bool Actor::isPlayer() { in isPlayer() function in Scumm::Actor 3338 bool Actor_v2::isPlayer() { in isPlayer() function in Scumm::Actor_v2
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/dports/games/instead/instead-3.4.1/stead/stead2/ |
H A D | stead.lua | 476 function isPlayer(v) function
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/dports/games/scourge/scourge/src/ |
H A D | creature.h | 270 inline bool isPlayer() { in isPlayer() function
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | worldimp.cpp | 1135 bool isPlayer = ptr == mPlayer->getPlayer(); in moveObject() local 2320 const bool isPlayer = ptr == getPlayerConstPtr(); in isFlying() local 3015 bool isPlayer = (actor == getPlayerPtr()); in startSpellCast() local
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | shmup.cpp | 262 bool isPlayer(monster *m) { return m->type == moPlayer; } in isPlayer() function
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