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Searched defs:isPlayer (Results 1 – 25 of 29) sorted by relevance

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/dports/games/jvgs/jvgs-0.5.1-src/resources/modules/
H A Dcommon.lua3 function isPlayer(entity) function
/dports/games/keeperrl/keeperrl-alpha23/
H A Dcontroller.cpp41 bool DoNothingController::isPlayer() const { in isPlayer() function in DoNothingController
H A Dmonster.cpp42 bool Monster::isPlayer() const { in isPlayer() function in Monster
H A Dplayer.cpp757 bool Player::isPlayer() const { in isPlayer() function in Player
H A Dcreature.cpp1422 bool Creature::isPlayer() const { in isPlayer() function in Creature
/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/
H A Dkgamemessage.cpp34 bool KGameMessage::isPlayer(quint32 msgid) in isPlayer() function in KGameMessage
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Dplayerlistwidget.cpp195 bool isPlayer = twi->data(1, Qt::UserRole).toBool(); in setGameStarted() local
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dclientobject.h70 virtual bool isPlayer() const {return false;} in isPlayer() function
H A Dcontent_cao.h149 inline bool isPlayer() const in isPlayer() function
/dports/lang/basic256/basic256-2.0.0.11/
H A DSound.h75 bool isPlayer; //true if this is a player, false if this is a ordinary sound variable
H A DSound.cpp748 int SoundSystem::playSound(QString s, bool isPlayer){ in playSound()
893 int SoundSystem::playSound(std::vector<std::vector<double>> sounddata, bool isPlayer) { in playSound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Ditems.cpp199 bool AGOSEngine::isPlayer(Item *item) { in isPlayer() function in AGOS::AGOSEngine
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Ditems.cpp199 bool AGOSEngine::isPlayer(Item *item) { in isPlayer() function in AGOS::AGOSEngine
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dactors.cpp1363 …d Actors::updateDrowning(const MWWorld::Ptr& ptr, float duration, bool isKnockedOut, bool isPlayer) in updateDrowning()
1420 bool isPlayer = (ptr == getPlayer()); in updateEquippedLight() local
1963 bool isPlayer = iter->first == player; in update() local
2109 bool isPlayer = iter->first == player; in update() local
2242 bool isPlayer = iter->first == getPlayer(); in killDeadActors() local
H A Dcreaturestats.cpp392 float CreatureStats::land(bool isPlayer) in land()
H A Dcharacter.cpp1929 bool isPlayer = mPtr == MWMechanics::getPlayer(); in update() local
/dports/games/barony/Barony-3.3.7/src/magic/
H A DcastSpell.cpp668 bool isPlayer = false; in castSpell() local
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dmtphysics.cpp67 const bool isPlayer = (ptr == MWMechanics::getPlayer()); in handleJump() local
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dai_utils.c153 const TActor *AIGetClosestVisibleEnemy(const TActor *from, const bool isPlayer) in AIGetClosestVisibleEnemy()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dactor.cpp3209 bool Actor::isPlayer() { in isPlayer() function in Scumm::Actor
3213 bool Actor_v2::isPlayer() { in isPlayer() function in Scumm::Actor_v2
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dactor.cpp3334 bool Actor::isPlayer() { in isPlayer() function in Scumm::Actor
3338 bool Actor_v2::isPlayer() { in isPlayer() function in Scumm::Actor_v2
/dports/games/instead/instead-3.4.1/stead/stead2/
H A Dstead.lua476 function isPlayer(v) function
/dports/games/scourge/scourge/src/
H A Dcreature.h270 inline bool isPlayer() { in isPlayer() function
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.cpp1135 bool isPlayer = ptr == mPlayer->getPlayer(); in moveObject() local
2320 const bool isPlayer = ptr == getPlayerConstPtr(); in isFlying() local
3015 bool isPlayer = (actor == getPlayerPtr()); in startSpellCast() local
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dshmup.cpp262 bool isPlayer(monster *m) { return m->type == moPlayer; } in isPlayer() function

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