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Searched defs:is_enemy_obstacle (Results 1 – 8 of 8) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DNpc.cpp197 bool Npc::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Npc
H A DBlock.cpp157 bool Block::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Block
H A DCarriedObject.cpp661 bool CarriedObject::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::CarriedObject
H A DEntityState.cpp1065 bool Entity::State::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Entity::State
H A DCustomEntity.cpp564 bool CustomEntity::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle() function in Solarus::CustomEntity
H A DHero.cpp1648 bool Hero::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle() function in Solarus::Hero
H A DEntity.cpp2984 bool Entity::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Entity
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DCustomState.cpp829 bool CustomState::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle() function in Solarus::CustomState