/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 347 qboolean is_quad; in Decide_attack() local 895 qboolean is_quad = (ent->client->quad_framenum > level.framenum); in Matrix_Sniper_Fire() local 1022 qboolean is_quad = (ent->client->quad_framenum > level.framenum); in Matrix_ak_92f_Fire() local 1036 qboolean is_quad = (ent->client->quad_framenum > level.framenum); in Matrix_ak_mk23_Fire() local 1146 qboolean is_quad = (ent->client->quad_framenum > level.framenum); in Matrix_m4_Fire() local 1272 qboolean is_quad = (ent->client->quad_framenum > level.framenum); in Matrix_mp5_Fire() local 1797 qboolean is_quad = (ent->client->quad_framenum > level.framenum); in Matrix_Deserts_Fire() local
|
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_unai/ |
H A D | gpu_raster_polygon.h | 59 …tic void polyInitVertexBuffer(PolyVertex *vbuf, const PtrUnion packet, PolyType ptype, u32 is_quad) in polyInitVertexBuffer() 218 void gpuDrawPolyF(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyF() 369 void gpuDrawPolyFT(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyFT() 702 void gpuDrawPolyG(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyG() 1050 void gpuDrawPolyGT(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyGT()
|
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_unai/ |
H A D | gpu_raster_polygon.h | 59 …tic void polyInitVertexBuffer(PolyVertex *vbuf, const PtrUnion packet, PolyType ptype, u32 is_quad) in polyInitVertexBuffer() 218 void gpuDrawPolyF(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyF() 369 void gpuDrawPolyFT(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyFT() 702 void gpuDrawPolyG(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyG() 1050 void gpuDrawPolyGT(const PtrUnion packet, const PP gpuPolySpanDriver, u32 is_quad) in gpuDrawPolyGT()
|
/dports/lang/gnu-apl/apl-1.8/src/ |
H A D | Avec.hh | 119 static bool is_quad(Unicode uni) in is_quad() function in Avec
|
/dports/graphics/wings/libigl-2.1.0/include/igl/ |
H A D | marching_tets.cpp | 117 bool is_quad = mt_cell_lookup[key][3] != -1; in marching_tets() local
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/LibCpuId/src/ |
H A D | recog_amd.c | 402 int is_dual = 0, is_quad = 0, is_tri = 0; in decode_amd_codename_part1() local
|
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | subdiv_displacement_multires.c | 165 const bool is_quad = (poly->totloop == 4); in average_construct_tangent_matrix() local 217 const bool is_quad = (num_corners == 4); in average_get_other_ptex_and_corner() local 321 const bool is_quad = (num_corners == 4); in displacement_get_face_corner() local
|
H A D | multires_reshape_util.c | 357 const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index); in multires_reshape_grid_to_ptex_index() local 424 const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index); in multires_reshape_tangent_matrix_for_corner() local
|
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | mesh.h | 105 bool is_quad() in is_quad() function
|
/dports/security/xinetd/xinetd-2.3.15/libs/src/sio/ |
H A D | sprint.c | 377 boolean_e is_quad = NO; in __sio_converter() local
|
/dports/mail/fetchmailconf/fetchmail-6.4.28/ |
H A D | sink.c | 771 static const char *is_quad(const char *q) in is_quad() function
|
/dports/mail/fetchmail/fetchmail-6.4.28/ |
H A D | sink.c | 771 static const char *is_quad(const char *q) in is_quad() function
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|
/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 7 static qboolean is_quad; variable
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|
/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 25 qboolean is_quad; variable
|
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 11 static qboolean is_quad; variable
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|
/dports/math/cgal/CGAL-5.3/include/CGAL/boost/graph/ |
H A D | helpers.h | 218 bool is_quad(typename boost::graph_traits<FaceGraph>::halfedge_descriptor hd, const FaceGraph& g) in is_quad() function
|
/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 26 static qBool is_quad; variable
|
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 25 qboolean is_quad; variable
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 26 static qboolean is_quad; variable
|