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Searched defs:iso_mode (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/x16-rom/x16-rom-r38/keymap/
H A Dklc_to_asm.py283 iso_mode = True variable
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Daction.cpp540 const bool iso_mode = rot == iso_rotate::yes && use_tiles && tile_iso; in get_movement_action_from_delta() local
562 const bool iso_mode = rot == iso_rotate::yes && use_tiles && tile_iso; in get_delta_from_movement_action() local
H A Dinput.h812 bool iso_mode = false; // should this context follow the game's isometric settings? variable
H A Doutput.h917 bool iso_mode; variable
H A Doutput.cpp2066 bool iso_mode = false; in add() local
H A Dcata_tiles.cpp1090 const bool iso_mode = tile_iso; in draw() local
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Daction.cpp540 const bool iso_mode = rot == iso_rotate::yes && use_tiles && tile_iso; in get_movement_action_from_delta() local
562 const bool iso_mode = rot == iso_rotate::yes && use_tiles && tile_iso; in get_delta_from_movement_action() local
H A Dinput.h812 bool iso_mode = false; // should this context follow the game's isometric settings? variable
H A Doutput.h917 bool iso_mode; variable
H A Doutput.cpp2066 bool iso_mode = false; in add() local
H A Dcata_tiles.cpp1090 const bool iso_mode = tile_iso; in draw() local
/dports/misc/rump/buildrump.sh-b914579/src/sys/fs/cd9660/
H A Dcd9660_node.h57 u_short iso_mode; /* files access mode and type */ member