1 //============================================================================= 2 // 3 // Adventure Game Studio (AGS) 4 // 5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others 6 // The full list of copyright holders can be found in the Copyright.txt 7 // file, which is part of this source code distribution. 8 // 9 // The AGS source code is provided under the Artistic License 2.0. 10 // A copy of this license can be found in the file License.txt and at 11 // http://www.opensource.org/licenses/artistic-license-2.0.php 12 // 13 //============================================================================= 14 // 15 // 16 // 17 //============================================================================= 18 #ifndef __AGS_EE_AC__SPEECH_H 19 #define __AGS_EE_AC__SPEECH_H 20 21 enum SkipSpeechStyle 22 { 23 kSkipSpeechUndefined = -1, 24 kSkipSpeechKeyMouseTime = 0, 25 kSkipSpeechKeyTime = 1, 26 kSkipSpeechTime = 2, 27 kSkipSpeechKeyMouse = 3, 28 kSkipSpeechMouseTime = 4, 29 kSkipSpeechKey = 5, 30 kSkipSpeechMouse = 6, 31 32 kSkipSpeechFirst = kSkipSpeechKeyMouseTime, 33 kSkipSpeechLast = kSkipSpeechMouse 34 }; 35 36 int user_to_internal_skip_speech(SkipSpeechStyle userval); 37 SkipSpeechStyle internal_skip_speech_to_user(int internal_val); 38 39 #endif // __AGS_EE_AC__SPEECH_H 40