1 //=============================================================================
2 //
3 // Adventure Game Studio (AGS)
4 //
5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
6 // The full list of copyright holders can be found in the Copyright.txt
7 // file, which is part of this source code distribution.
8 //
9 // The AGS source code is provided under the Artistic License 2.0.
10 // A copy of this license can be found in the file License.txt and at
11 // http://www.opensource.org/licenses/artistic-license-2.0.php
12 //
13 //=============================================================================
14 //
15 //
16 //
17 //=============================================================================
18 #ifndef __AGS_EE_AC__SPEECH_H
19 #define __AGS_EE_AC__SPEECH_H
20 
21 enum SkipSpeechStyle
22 {
23     kSkipSpeechUndefined    = -1,
24     kSkipSpeechKeyMouseTime =  0,
25     kSkipSpeechKeyTime      =  1,
26     kSkipSpeechTime         =  2,
27     kSkipSpeechKeyMouse     =  3,
28     kSkipSpeechMouseTime    =  4,
29     kSkipSpeechKey          =  5,
30     kSkipSpeechMouse        =  6,
31 
32     kSkipSpeechFirst        = kSkipSpeechKeyMouseTime,
33     kSkipSpeechLast         = kSkipSpeechMouse
34 };
35 
36 int user_to_internal_skip_speech(SkipSpeechStyle userval);
37 SkipSpeechStyle internal_skip_speech_to_user(int internal_val);
38 
39 #endif // __AGS_EE_AC__SPEECH_H
40