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Searched defs:keepQueue (Results 1 – 11 of 11) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/
H A DCallLuaFunc.cs46 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/
H A DDeliverResources.cs77 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
H A DRideTransport.cs77 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
H A DHarvestResource.cs102 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
H A DCaptureActor.cs139 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
H A DHarvesterDockSequence.cs97 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
H A DResupply.cs166 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Activities/Move/
H A DMove.cs349 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()
354 public void Cancel(Actor self, bool keepQueue, bool forceClearPath) in Cancel()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Activities/
H A DActivity.cs194 public virtual void Cancel(Actor self, bool keepQueue = false) in Cancel()
/dports/databases/pgbackrest/pgbackrest-release-2.35/src/command/archive/get/
H A Dget.c560 StringList *keepQueue = strLstNew(); in queueNeed() local
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DMobile.cs688 public override void Cancel(Actor self, bool keepQueue = false) in Cancel()