Searched defs:landingPosition (Results 1 – 13 of 13) sorted by relevance
179 { in newGameClicked()209 { in newGameClicked()
73 cPosition landingPosition; variable
251 { in selectLandingPosition()302 { in reselectLandingPosition()
323 { in startLandingPositionSelection()
530 { in startLandingPositionSelection()
39 cPosition landingPosition; member
47 …itionManager::setLandingPosition (const cPlayerBasicData& player, const cPosition& landingPosition) in setLandingPosition()
2216 auto& landingPosition = p.second; in placeInitialResources() local2224 cVehicle* cServer::landVehicle (const cPosition& landingPosition, int iWidth, int iHeight, const sU… in landVehicle()2266 void cServer::makeLanding (const cPosition& landingPosition, cPlayer& player, const std::vector<sLa… in makeLanding()2308 void cServer::correctLandingPos (cPosition& landingPosition) in correctLandingPos()
52 cPosition landingPosition; member
230 float landingPosition[3]; // position flag will land variable
2200 float landingPosition[3]; member