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Searched defs:landingPosition (Results 1 – 13 of 13) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/windows/
H A Dwindowsingleplayer.cpp179 { in newGameClicked()
209 { in newGameClicked()
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/singleplayer/
H A Dlocalsingleplayergamenew.h73 cPosition landingPosition; variable
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerhotseat.cpp251 { in selectLandingPosition()
302 { in reselectLandingPosition()
H A Dmenucontrollermultiplayerclient.cpp323 { in startLandingPositionSelection()
H A Dmenucontrollermultiplayerhost.cpp530 { in startLandingPositionSelection()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dlandingpositionmanager.h39 cPosition landingPosition; member
H A Dlandingpositionmanager.cpp47 …itionManager::setLandingPosition (const cPlayerBasicData& player, const cPosition& landingPosition) in setLandingPosition()
H A Dserver.cpp2216 auto& landingPosition = p.second; in placeInitialResources() local
2224 cVehicle* cServer::landVehicle (const cPosition& landingPosition, int iWidth, int iHeight, const sU… in landVehicle()
2266 void cServer::makeLanding (const cPosition& landingPosition, cPlayer& player, const std::vector<sLa… in makeLanding()
2308 void cServer::correctLandingPos (cPosition& landingPosition) in correctLandingPos()
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/
H A Dlocalhotseatgamenew.h52 cPosition landingPosition; member
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DFlag.h230 float landingPosition[3]; // position flag will land variable
H A DbzfsAPI.h2200 float landingPosition[3]; member
/dports/games/bzflag/bzflag-2.4.22/include/
H A DFlag.h230 float landingPosition[3]; // position flag will land variable
H A DbzfsAPI.h2200 float landingPosition[3]; member