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Searched defs:lastaction (Results 1 – 25 of 83) sorted by relevance

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/dports/mail/cyrus-imapd30/cyrus-imapd-3.0.16/sieve/
H A Dscript.c643 int lastaction, in do_sieve_error()
758 action_t lastaction = -1; in do_action_list() local
920 action_t lastaction = -1; in sieve_execute_bytecode() local
/dports/science/pybrain/pybrain-0.3.3/pybrain/rl/agents/
H A Dlogging.py19 lastaction = None variable in LoggingAgent
/dports/mail/cyrus-imapd32/cyrus-imapd-3.2.8/sieve/
H A Dscript.c566 int lastaction, in do_sieve_error()
681 action_t lastaction = -1; in do_action_list() local
984 action_t lastaction = -1; in sieve_execute_bytecode() local
/dports/mail/cyrus-imapd34/cyrus-imapd-3.4.2/sieve/
H A Dscript.c617 int lastaction, in do_sieve_error()
736 action_t lastaction = -1; in do_action_list() local
922 action_t lastaction = -1; in sieve_execute_bytecode() local
/dports/games/sokoban/sokoban/
H A Dplay.c31 static short action, lastaction; variable
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpgent.h5 int lastaction, lastpain; member
/dports/games/spacezero/spacezero/include/
H A Dplayers.h55 int lastaction; /* buy or upgrade */ member
88 int lastaction; /* buy or upgrade */ member
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dweapon.h20 int reloading, lastaction; member
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/windows/
H A DPlayer.cpp358 int32_t lastaction = network_get_player_last_action(player, 0); in window_player_overview_paint() local
/dports/games/tesseract-data/tesseract/src/game/
H A Drender.cpp211 int lastaction = d->lastaction, anim = ANIM_IDLE|ANIM_LOOP, attack = 0, delay = 0; in renderplayer() local
H A Dai.h191 …lastrun, lasthunt, lastaction, lastcheck, jumpseed, jumprand, blocktime, huntseq, blockseq, lastai… member
/dports/games/tesseract/tesseract/src/game/
H A Drender.cpp211 int lastaction = d->lastaction, anim = ANIM_IDLE|ANIM_LOOP, attack = 0, delay = 0; in renderplayer() local
H A Dai.h191 …lastrun, lasthunt, lastaction, lastcheck, jumpseed, jumprand, blocktime, huntseq, blockseq, lastai… member
/dports/audio/muse-sequencer/muse-4.0.0/src/synti/fluidsynth/
H A Dfluidsynthgui.cpp557 QAction *lastaction = popup->addAction("unspecified"); in channelItemClicked() local
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Drender.cpp133 …int lastaction = d->lastaction, hold = mdl.vwep || d->gunselect==GUN_PISTOL ? 0 : (ANIM_HOLD1+d->g… in renderplayer() local
H A Dai.h191 …lastrun, lasthunt, lastaction, lastcheck, jumpseed, jumprand, blocktime, huntseq, blockseq, lastai… member
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dai.h121 lastrun, lasthunt, lastaction, jumpseed, jumprand, blocktime, huntseq, blockseq; member
H A Dgame.cpp1713 …modelattach *attachments, bool secondary, int animflags, int animdelay, int lastaction, bool early) in renderclient()
1837 weap = d->weapselect, lastaction = 0, animflags = ANIM_IDLE|ANIM_LOOP, animdelay = 0; in renderplayer() local
/dports/games/xsokoban/xsokoban/
H A Dplay.c72 static short action, lastaction; variable
/dports/misc/elki/elki-release0.7.1-1166-gfb1fffdf3/addons/batikvis/src/main/java/de/lmu/ifi/dbs/elki/visualization/svg/
H A DSVGPath.java46 private char lastaction = 0; field in SVGPath
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dai.h228 … lastrun, lastaction, lastcheck, jumpseed, blocktime, blockseq, lastaimrnd, lastmelee, lastturn; member
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dai.h229 …lastrun, lastaction, lastcheck, jumpseed, jumprand, blocktime, blockseq, lastaimrnd, lastmelee, la… member
/dports/sysutils/fusefs-ntfs/ntfs-3g_ntfsprogs-2017.3.23/ntfsprogs/
H A Dntfsrecover.c113 struct ACTION_RECORD *lastaction; member
2206 static void mark_transactions(struct ACTION_RECORD *lastaction) in mark_transactions()
/dports/sysutils/moosefs2-cgi/moosefs-2.0.91/mfsmaster/
H A Dmatomlserv.c909 static double lastaction = 0.0; in matomlserv_serve() local
/dports/sysutils/moosefs2-netdump/moosefs-2.0.91/mfsmaster/
H A Dmatomlserv.c909 static double lastaction = 0.0; in matomlserv_serve() local

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