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Searched defs:launchProjectile (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/monster/
H A Dprojectile.cpp177 void Battleground::launchProjectile(int startScale, Common::Point startPoint, int xmomentum) { in launchProjectile() function in Hadesch::Battleground
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dspellcasting.cpp465 bool CastSpell::cast(const MWWorld::Ptr &item, bool launchProjectile) in cast()
/dports/games/scourge/scourge/src/
H A Dspellcaster.cpp328 Projectile *SpellCaster::launchProjectile( int count, bool stopOnImpact, ProjectileRenderer *render… in launchProjectile() function in SpellCaster
H A Dbattle.cpp888 void Battle::launchProjectile() { in launchProjectile() function in Battle
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dprojectilemanager.cpp328 …void ProjectileManager::launchProjectile(Ptr actor, ConstPtr projectile, const osg::Vec3f &pos, co… in launchProjectile() function in MWWorld::ProjectileManager
H A Dworldimp.cpp3155 void World::launchProjectile (MWWorld::Ptr& actor, MWWorld::Ptr& projectile, in launchProjectile() function in MWWorld::World