Searched defs:launchProjectile (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/monster/ |
H A D | projectile.cpp | 177 void Battleground::launchProjectile(int startScale, Common::Point startPoint, int xmomentum) { in launchProjectile() function in Hadesch::Battleground
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | spellcasting.cpp | 465 bool CastSpell::cast(const MWWorld::Ptr &item, bool launchProjectile) in cast()
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/dports/games/scourge/scourge/src/ |
H A D | spellcaster.cpp | 328 Projectile *SpellCaster::launchProjectile( int count, bool stopOnImpact, ProjectileRenderer *render… in launchProjectile() function in SpellCaster
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H A D | battle.cpp | 888 void Battle::launchProjectile() { in launchProjectile() function in Battle
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | projectilemanager.cpp | 328 …void ProjectileManager::launchProjectile(Ptr actor, ConstPtr projectile, const osg::Vec3f &pos, co… in launchProjectile() function in MWWorld::ProjectileManager
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H A D | worldimp.cpp | 3155 void World::launchProjectile (MWWorld::Ptr& actor, MWWorld::Ptr& projectile, in launchProjectile() function in MWWorld::World
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