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Searched defs:ldirs (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dshadow_pc.cpp54 …*lw, MATRIXPC *world2screen, MATRIXPC *local2world, int32 nShadows, SVECTORPC *ldirs, CVECTOR *lco… in DrawShadow1PC()
H A Dactor_pc.cpp370 SVECTORPC ldirs[MAX_SHADOWS]; in DrawActor4PC() local
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/projectsimporter/
H A Dmsvc10loader.cpp518 wxArrayString ldirs = GetArrayPaths(linc, m_pc[sName]); in GetProjectIncludes() local
756 wxArrayString ldirs = GetArrayPaths(copt,m_pc[sName]); in GetTargetSpecific() local
/dports/devel/cmake-gui/cmake-3.22.1/Source/
H A DcmVisualStudio10TargetGenerator.cxx3844 std::vector<std::string> const& ldirs = cli.GetDirectories(); in ComputeLinkOptions() local
/dports/devel/cmake/cmake-3.22.1/Source/
H A DcmVisualStudio10TargetGenerator.cxx3844 std::vector<std::string> const& ldirs = cli.GetDirectories(); in ComputeLinkOptions() local
/dports/devel/cmake-doc/cmake-3.22.1/Source/
H A DcmVisualStudio10TargetGenerator.cxx3844 std::vector<std::string> const& ldirs = cli.GetDirectories(); in ComputeLinkOptions() local