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Searched defs:light0_color (Results 1 – 15 of 15) sorted by relevance

/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/penguin/
H A Dpenguin.cpp267 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/samples/opengl/penguin/
H A Dpenguin.cpp270 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp261 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp261 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp261 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/samples/opengl/penguin/
H A Dpenguin.cpp261 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/samples/opengl/penguin/
H A Dpenguin.cpp270 static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f }; in InitGL() local
/dports/graphics/open3d/Open3D-0.2/src/Test/TestData/
H A Drenderoption.json8 "light0_color" : [ 1, 1, 1 ], array
/dports/graphics/py-open3d-python/Open3D-0.2/src/Test/TestData/
H A Drenderoption.json8 "light0_color" : [ 1, 1, 1 ], array
/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/
H A Dviewlw.c69 GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */ in initgl() local
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/examples/
H A Dviewlw.c97 GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */ in initgl() local
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_input_ORIG.c1929 GLfloat light0_color[] = { SUMA_LIGHT0_COLOR_INIT}; in SUMA_L_Key() local
2008 GLfloat light0_color[] = { SUMA_LIGHT0_COLOR_INIT}; in SUMA_L_Key() local
H A DSUMA_input.c3060 GLfloat light0_color[] = { SUMA_LIGHT0_COLOR_INIT}; in SUMA_L_Key() local
3139 GLfloat light0_color[] = { SUMA_LIGHT0_COLOR_INIT}; in SUMA_L_Key() local
H A DSUMA_xColBar.c126 GLfloat light0_color[] = { 1.0, 1.0, 1.0, 1.0}; in SUMA_cmap_context_Init() local
H A DSUMA_define.h2657 GLfloat light0_color[4]; /*!< Light 0 color */ member