/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-bump.cpp | 69 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_plain() local 121 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_normals() local 176 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_normals_tangent() local 234 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_height() local
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H A D | scene-build.cpp | 95 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup() local
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H A D | scene-pulsar.cpp | 114 static const vec4 lightPosition(-20.0f, 20.0f,-20.0f, 1.0f); in setup() local
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H A D | scene-texture.cpp | 117 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup() local
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H A D | scene-refract.cpp | 37 static const vec4 lightPosition(1.0f, 1.0f, 2.0f, 1.0f); variable
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H A D | scene-shading.cpp | 142 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup() local
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-bump.cpp | 69 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_plain() local 121 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_normals() local 176 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_normals_tangent() local 234 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup_model_height() local
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H A D | scene-build.cpp | 95 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup() local
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H A D | scene-pulsar.cpp | 114 static const vec4 lightPosition(-20.0f, 20.0f,-20.0f, 1.0f); in setup() local
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H A D | scene-texture.cpp | 117 static const LibMatrix::vec4 lightPosition(20.0f, 20.0f, 10.0f, 1.0f); in setup() local
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/dports/graphics/quesa/quesa-1.8/Source/Renderers/Interactive/ |
H A D | IRLights.c | 184 GLfloat lightPosition[4]; in ir_light_convert_point() local 267 GLfloat lightPosition[4]; in ir_light_convert_spot() local
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/examples/org/scilab/forge/scirenderer/examples/ |
H A D | LightenedCube.java | 152 Vector3d lightPosition = new Vector3d(0, 2, -2); in draw() local
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/overpainting/ |
H A D | viewer.cpp | 98 static GLfloat lightPosition[4] = {1.0, 5.0, 5.0, 1.0}; in paintEvent() local
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/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/hellogl/ |
H A D | glwidget.cpp | 142 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; in initializeGL() local
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/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/pbuffers/ |
H A D | glwidget.cpp | 89 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; in initializeGL() local
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/legacy/hellogl/ |
H A D | glwidget.cpp | 154 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; in initializeGL() local
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/legacy/pbuffers/ |
H A D | glwidget.cpp | 99 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; in initializeGL() local
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | RayTracer.cxx | 51 Shade(const vtkm::Vec3f_32& lightPosition, in Shade() 187 vtkm::Vec3f_32 lightPosition = camera.GetPosition() + scale * camera.GetUp(); in run() local
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | RayTracer.cxx | 60 Shade(const vtkm::Vec<vtkm::Float32, 3>& lightPosition, in Shade() 195 vtkm::Vec<vtkm::Float32, 3> lightPosition = camera.GetPosition() + scale * camera.GetUp(); in run() local
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.swt/examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/ |
H A D | LightTab.java | 25 private float[] lightPosition = { 0.0f, 0.0f, 0.0f, 1.0f }; field in LightTab
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/utils/ |
H A D | camerahelper.cpp | 122 QVector3D CameraHelper::calculateLightPosition(const QVector3D &lightPosition, in calculateLightPosition()
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/dports/converters/wkhtmltopdf/qt-5db36ec/examples/opengl/overpainting/ |
H A D | glwidget.cpp | 161 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; in paintEvent() local
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/opengl/legacy/overpainting/ |
H A D | glwidget.cpp | 173 static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; in paintEvent() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/scene-ideas/ |
H A D | logo.cc | 630 const vec4& lightPosition, in draw()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-ideas/ |
H A D | logo.cc | 627 const vec4& lightPosition, in draw()
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