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Searched defs:lightProjection (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dlight.h81 lightProjection = 3 enumerator
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/
H A Dlight_cl.h47 lightProjection = 3 enumerator
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dshadowtex.c72 static GLfloat lightProjection[16]; variable
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dshadowtex.c72 static GLfloat lightProjection[16]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d_shader.cpp188 …Math::Matrix4 lightProjection = Math::makeFrustumMatrix(left + deltaX, right + deltaX, bottom + de… in enableShadows() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_local.h457 idVec4 lightProjection[4]; // in local coordinates, possibly with a texture matrix baked in member