Searched defs:lightProjection (Results 1 – 6 of 6) sorted by relevance
81 lightProjection = 3 enumerator
47 lightProjection = 3 enumerator
72 static GLfloat lightProjection[16]; variable
188 …Math::Matrix4 lightProjection = Math::makeFrustumMatrix(left + deltaX, right + deltaX, bottom + de… in enableShadows() local
457 idVec4 lightProjection[4]; // in local coordinates, possibly with a texture matrix baked in member