/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | draw_common.cpp | 1352 const idMaterial *lightShader; in RB_BlendLight() local 1475 const idMaterial *lightShader; in RB_FogPass() local
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H A D | tr_render.cpp | 694 const idMaterial *lightShader = vLight->lightShader; in RB_CreateSingleDrawInteractions() local
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H A D | RenderWorld_portals.cpp | 110 const idMaterial *lightShader = ldef->lightShader; in PortalIsFoggedOut() local
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H A D | Interaction.cpp | 826 const idMaterial * lightShader = lightDef->lightShader; in CreateInteraction() local
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H A D | tr_light.cpp | 889 const idMaterial *lightShader = light->lightShader; in R_AddLightSurfaces() local
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H A D | tr_local.h | 215 const idMaterial * lightShader; // guaranteed to be valid, even if parms.shader isn't variable 328 const idMaterial * lightShader; // light shader used by backend member
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkShadowMapPass.cxx | 354 vtkStdString lightShader(vtkLighting_s); in Render() local
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLMapChunk.cpp | 502 static GLDynamicLightShader lightShader; in RenderDLightPass() local
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/core/ |
H A D | SkShadowShader.cpp | 689 const SkShadowShaderImpl& lightShader = static_cast<const SkShadowShaderImpl&>(fShader); in ShadowShaderContext() local 740 const SkShadowShaderImpl& lightShader = static_cast<const SkShadowShaderImpl&>(fShader); in shadeSpan() local
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H A D | SkLightingShader.cpp | 365 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
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/dports/misc/usd/USD-21.11/third_party/renderman-24/plugin/hdPrman/ |
H A D | offlineContext.cpp | 346 riley::LightShaderId lightShader = riley->CreateLightShader( in SetFallbackLight() local
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/shaders/ |
H A D | SkLightingShader.cpp | 359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/shaders/ |
H A D | SkLightingShader.cpp | 359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/shaders/ |
H A D | SkLightingShader.cpp | 359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/shaders/ |
H A D | SkLightingShader.cpp | 359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shade.c | 1394 void Tess_Begin(shader_t * surfaceShader, shader_t * lightShader, in Tess_Begin()
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H A D | tr_local.h | 2270 shader_t *lightShader; member
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | renderstate.cpp | 2210 … const IShader& lightShader = static_cast<OpenGLShader*>((*i).m_light->getShader())->getShader(); in Renderables_flush() local
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | renderstate.cpp | 1930 …const IShader& lightShader = static_cast<OpenGLShader*>( ( *i ).m_light->getShader() )->getShader(… in Renderables_flush() local
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