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Searched defs:lightShader (Results 1 – 19 of 19) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Ddraw_common.cpp1352 const idMaterial *lightShader; in RB_BlendLight() local
1475 const idMaterial *lightShader; in RB_FogPass() local
H A Dtr_render.cpp694 const idMaterial *lightShader = vLight->lightShader; in RB_CreateSingleDrawInteractions() local
H A DRenderWorld_portals.cpp110 const idMaterial *lightShader = ldef->lightShader; in PortalIsFoggedOut() local
H A DInteraction.cpp826 const idMaterial * lightShader = lightDef->lightShader; in CreateInteraction() local
H A Dtr_light.cpp889 const idMaterial *lightShader = light->lightShader; in R_AddLightSurfaces() local
H A Dtr_local.h215 const idMaterial * lightShader; // guaranteed to be valid, even if parms.shader isn't variable
328 const idMaterial * lightShader; // light shader used by backend member
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkShadowMapPass.cxx354 vtkStdString lightShader(vtkLighting_s); in Render() local
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapChunk.cpp502 static GLDynamicLightShader lightShader; in RenderDLightPass() local
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/core/
H A DSkShadowShader.cpp689 const SkShadowShaderImpl& lightShader = static_cast<const SkShadowShaderImpl&>(fShader); in ShadowShaderContext() local
740 const SkShadowShaderImpl& lightShader = static_cast<const SkShadowShaderImpl&>(fShader); in shadeSpan() local
H A DSkLightingShader.cpp365 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
/dports/misc/usd/USD-21.11/third_party/renderman-24/plugin/hdPrman/
H A DofflineContext.cpp346 riley::LightShaderId lightShader = riley->CreateLightShader( in SetFallbackLight() local
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/shaders/
H A DSkLightingShader.cpp359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/shaders/
H A DSkLightingShader.cpp359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/shaders/
H A DSkLightingShader.cpp359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/shaders/
H A DSkLightingShader.cpp359 const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); in shadeSpan() local
/dports/games/evq3/evq3/code/renderer/
H A Dtr_shade.c1394 void Tess_Begin(shader_t * surfaceShader, shader_t * lightShader, in Tess_Begin()
H A Dtr_local.h2270 shader_t *lightShader; member
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp2210 … const IShader& lightShader = static_cast<OpenGLShader*>((*i).m_light->getShader())->getShader(); in Renderables_flush() local
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp1930 …const IShader& lightShader = static_cast<OpenGLShader*>( ( *i ).m_light->getShader() )->getShader(… in Renderables_flush() local