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Searched defs:lightSource (Results 1 – 25 of 58) sorted by relevance

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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/filters/
H A DFEDiffuseLighting.cpp34 …useConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) in FEDiffuseLighting()
41 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) in create()
115 const LightSource* FEDiffuseLighting::lightSource() const in lightSource() function in WebCore::FEDiffuseLighting
120 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource) in setLightSource()
H A DFESpecularLighting.cpp35 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) in FESpecularLighting()
42 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) in create()
130 const LightSource* FESpecularLighting::lightSource() const in lightSource() function in WebCore::FESpecularLighting
135 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource) in setLightSource()
/dports/www/kf5-khtml/khtml-5.89.0/src/svg/graphics/filters/
H A DSVGFEDiffuseLighting.cpp96 const SVGLightSource *SVGFEDiffuseLighting::lightSource() const in lightSource() function in WebCore::SVGFEDiffuseLighting
101 void SVGFEDiffuseLighting::setLightSource(SVGLightSource *lightSource) in setLightSource()
H A DSVGFESpecularLighting.cpp106 const SVGLightSource *SVGFESpecularLighting::lightSource() const in lightSource() function in WebCore::SVGFESpecularLighting
111 void SVGFESpecularLighting::setLightSource(SVGLightSource *lightSource) in setLightSource()
/dports/www/kf5-khtml/khtml-5.89.0/src/svg/
H A DSVGFEDistantLightElement.cpp36 SVGLightSource *SVGFEDistantLightElement::lightSource() const in lightSource() function in WebCore::SVGFEDistantLightElement
H A DSVGFEPointLightElement.cpp36 SVGLightSource *SVGFEPointLightElement::lightSource() const in lightSource() function in WebCore::SVGFEPointLightElement
H A DSVGFESpotLightElement.cpp36 SVGLightSource *SVGFESpotLightElement::lightSource() const in lightSource() function in WebCore::SVGFESpotLightElement
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/svg/
H A DSVGFEDiffuseLightingElement.cpp102 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource()); in setFilterEffectAttribute() local
204 RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this); in build() local
H A DSVGFESpecularLightingElement.cpp109 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource()); in setFilterEffectAttribute() local
215 RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this); in build() local
H A DSVGFEDistantLightElement.cpp39 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const in lightSource() function in WebCore::SVGFEDistantLightElement
H A DSVGFEPointLightElement.cpp39 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const in lightSource() function in WebCore::SVGFEPointLightElement
H A DSVGFESpotLightElement.cpp39 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const in lightSource() function in WebCore::SVGFESpotLightElement
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dlightutil.cpp88 …osg::ref_ptr<LightSource> lightSource = createLightSource(esmLight, lightMask, isExterior, osg::Ve… in addLight() local
95 osg::ref_ptr<SceneUtil::LightSource> lightSource (new SceneUtil::LightSource); in createLightSource() local
H A Dlightcontroller.cpp65 auto* lightSource = static_cast<SceneUtil::LightSource*>(node); in operator ()() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dcameralensfx.cpp152 void LensFx_MarkLightVisibleInFrame(IPointLightSource const &lightSource) in LensFx_MarkLightVisibleInFrame()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DLighting.cpp106 GenerateGL3LightingUniforms::apply(osg::LightSource& lightSource) in apply()
133 osg::LightSource* lightSource = dynamic_cast<osg::LightSource*>(obj); in run() local
/dports/games/palomino/palomino/src/graph/
H A Dshadow_scene_graph.cc95 RefPtr<osg::LightSource> lightSource = new osg::LightSource; in ShadowSceneGraph() local
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/sky_gl/
H A DGLSkyNode.cpp70 osg::LightSource* lightSource = new osg::LightSource(); in construct() local
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBillboardSceneNode.h93 bool lightSource; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBillboardSceneNode.h93 bool lightSource; variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgprecipitation/
H A Dosgprecipitation.cpp209 osg::LightSource* lightSource = new osg::LightSource; in main() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgprecipitation/
H A Dosgprecipitation.cpp209 osg::LightSource* lightSource = new osg::LightSource; in main() local
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Graphics/
H A DModelActorPreview.cs24 readonly WRot lightSource; field in OpenRA.Mods.Common.Graphics.ModelPreview
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/extension/internal/filter/
H A Dbumps.h214 const gchar *lightSource = ext->get_param_optiongroup("lightSource"); in get_filter_text() local
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DRenderVoxels.cs114 readonly WRot lightSource; field in OpenRA.Mods.Common.Traits.Render.RenderVoxels

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