Searched defs:light_idx (Results 1 – 3 of 3) sorted by relevance
/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 5522 static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) in d3d_device7_SetLight() 5537 static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLI… in d3d_device7_SetLight_FPUSetup() 5542 static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3… in d3d_device7_SetLight_FPUPreserve() 5567 static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light) in d3d_device7_GetLight() 5583 static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLI… in d3d_device7_GetLight_FPUSetup() 5588 static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3… in d3d_device7_GetLight_FPUPreserve() 6372 static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled) in d3d_device7_LightEnable() 6386 static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BO… in d3d_device7_LightEnable_FPUSetup() 6391 static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx,… in d3d_device7_LightEnable_FPUPreserve() 6419 static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled) in d3d_device7_GetLightEnable() [all …]
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/reactos/dll/directx/wine/wined3d/ |
H A D | device.c | 1581 UINT light_idx, const struct wined3d_light *light) in wined3d_device_set_light() 1725 UINT light_idx, struct wined3d_light *light) in wined3d_device_get_light() 1741 HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL e… in wined3d_device_set_light_enable() 1767 HRESULT CDECL wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, … in wined3d_device_get_light_enable()
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H A D | cs.c | 1700 unsigned int light_idx, hash_idx; in wined3d_cs_exec_set_light() local
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