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Searched defs:light_vector (Results 1 – 25 of 29) sorted by relevance

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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/
H A Dnr-light.cpp33 void DistantLight::light_vector(NR::Fvector &v) { in light_vector() function in Inkscape::Filters::DistantLight
55 void PointLight::light_vector(NR::Fvector &v, double x, double y, double z) { in light_vector() function in Inkscape::Filters::PointLight
90 void SpotLight::light_vector(NR::Fvector &v, double x, double y, double z) { in light_vector() function in Inkscape::Filters::SpotLight
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/brad/
H A Dbrad_phongs_model_est.cxx194 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in f() local
215 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in error_var() local
339 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in f() local
356 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in error_var() local
/dports/math/giacxcas/CoCoALib-0.99700/src/CoCoA-5/QCodeEdit/qnfa/
H A Dlight_vector.h30 light_vector() : m_data(0), size(0) {} in light_vector() function
/dports/math/cocoalib/CoCoALib-0.99712/src/CoCoA-5/QCodeEdit/qnfa/
H A Dlight_vector.h30 light_vector() : m_data(0), size(0) {} in light_vector() function
/dports/editors/texstudio/texstudio-4.1.2/src/qcodeedit/lib/qnfa/
H A Dlight_vector.h30 light_vector() : m_data(0), size(0) {} in light_vector() function
/dports/graphics/krita/krita-4.4.8/plugins/filters/phongbumpmap/
H A Dphong_pixel_processor.h52 QVector3D light_vector; variable
/dports/science/liboglappth/liboglappth-1.0.0/src/
H A Dbase_app.h83 vector<ogl_light *> light_vector; variable
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/
H A Dstate.h16 vec3 light_vector; in layout() local
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dsky.cpp351 auto light_vector = core::vector3df(0, MAP_GENERATION_LIMIT*BS*2, 0); in render() local
439 auto light_vector = core::vector3df(0, -MAP_GENERATION_LIMIT*BS*2, 0); in render() local
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPES/
H A Dfragment_shader_state.h13 vec3 light_vector; member
/dports/emulators/citra/citra-ac98458e0/src/video_core/swrasterizer/
H A Dlighting.cpp79 Common::Vec3<float> light_vector; in ComputeFragmentsColors() local
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/swrasterizer/
H A Dlighting.cpp79 Common::Vec3<float> light_vector; in ComputeFragmentsColors() local
/dports/textproc/cast2gif/cast2gif-0.1.0/cargo-crates/svgfilters-0.1.0/src/
H A Dlighting.rs278 let mut light_vector = match light_source { in apply() localVariable
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.h359 Vector3 light_vector; member
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Drasterizer_dummy.h359 Vector3 light_vector; member
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/
H A DGLUP_context.cpp1262 GLfloat* light_vector = in update_lighting() local
H A DGLUP_context.h922 VectorStateVariable light_vector; member
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h308 Vector3 light_vector; member
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Drasterizer_iphone.h308 Vector3 light_vector; member
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_scene_gles2.h517 Vector3 light_vector; member
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_scene_gles2.h517 Vector3 light_vector; member
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dtaitotz.cpp918 VECTOR3 light_vector; in draw_scanline() local
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dtaitotz.cpp918 VECTOR3 light_vector; in draw_scanline() local
/dports/graphics/volpack/volpack-1.0b3/
H A Dvp_global.h487 vpVector4 light_vector[VP_MAX_LIGHTS]; /* normalized light direction member
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Drdp.h398 float light_vector[12][3]; member

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