/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/ |
H A D | nr-light.cpp | 33 void DistantLight::light_vector(NR::Fvector &v) { in light_vector() function in Inkscape::Filters::DistantLight 55 void PointLight::light_vector(NR::Fvector &v, double x, double y, double z) { in light_vector() function in Inkscape::Filters::PointLight 90 void SpotLight::light_vector(NR::Fvector &v, double x, double y, double z) { in light_vector() function in Inkscape::Filters::SpotLight
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/brad/ |
H A D | brad_phongs_model_est.cxx | 194 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in f() local 215 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in error_var() local 339 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in f() local 356 …vnl_double_3 light_vector(std::sin(sun_elev_)*std::cos(sun_azim_),std::sin(sun_elev_)*std::sin(sun… in error_var() local
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/dports/math/giacxcas/CoCoALib-0.99700/src/CoCoA-5/QCodeEdit/qnfa/ |
H A D | light_vector.h | 30 light_vector() : m_data(0), size(0) {} in light_vector() function
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/dports/math/cocoalib/CoCoALib-0.99712/src/CoCoA-5/QCodeEdit/qnfa/ |
H A D | light_vector.h | 30 light_vector() : m_data(0), size(0) {} in light_vector() function
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/dports/editors/texstudio/texstudio-4.1.2/src/qcodeedit/lib/qnfa/ |
H A D | light_vector.h | 30 light_vector() : m_data(0), size(0) {} in light_vector() function
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/dports/graphics/krita/krita-4.4.8/plugins/filters/phongbumpmap/ |
H A D | phong_pixel_processor.h | 52 QVector3D light_vector; variable
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/dports/science/liboglappth/liboglappth-1.0.0/src/ |
H A D | base_app.h | 83 vector<ogl_light *> light_vector; variable
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/ |
H A D | state.h | 16 vec3 light_vector; in layout() local
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | sky.cpp | 351 auto light_vector = core::vector3df(0, MAP_GENERATION_LIMIT*BS*2, 0); in render() local 439 auto light_vector = core::vector3df(0, -MAP_GENERATION_LIMIT*BS*2, 0); in render() local
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPES/ |
H A D | fragment_shader_state.h | 13 vec3 light_vector; member
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/dports/emulators/citra/citra-ac98458e0/src/video_core/swrasterizer/ |
H A D | lighting.cpp | 79 Common::Vec3<float> light_vector; in ComputeFragmentsColors() local
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/swrasterizer/ |
H A D | lighting.cpp | 79 Common::Vec3<float> light_vector; in ComputeFragmentsColors() local
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/dports/textproc/cast2gif/cast2gif-0.1.0/cargo-crates/svgfilters-0.1.0/src/ |
H A D | lighting.rs | 278 let mut light_vector = match light_source { in apply() localVariable
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.h | 359 Vector3 light_vector; member
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | rasterizer_dummy.h | 359 Vector3 light_vector; member
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/ |
H A D | GLUP_context.cpp | 1262 GLfloat* light_vector = in update_lighting() local
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H A D | GLUP_context.h | 922 VectorStateVariable light_vector; member
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 308 Vector3 light_vector; member
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 308 Vector3 light_vector; member
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_scene_gles2.h | 517 Vector3 light_vector; member
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_scene_gles2.h | 517 Vector3 light_vector; member
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | taitotz.cpp | 918 VECTOR3 light_vector; in draw_scanline() local
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | taitotz.cpp | 918 VECTOR3 light_vector; in draw_scanline() local
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/dports/graphics/volpack/volpack-1.0b3/ |
H A D | vp_global.h | 487 vpVector4 light_vector[VP_MAX_LIGHTS]; /* normalized light direction member
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/ |
H A D | rdp.h | 398 float light_vector[12][3]; member
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