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Searched defs:lightscale (Results 1 – 17 of 17) sorted by relevance

/dports/graphics/tachyon/tachyon/demosrc/
H A Dgetargs.c247 float lightscale = 1.0 - opt->auto_skylight; in postsceneoptions() local
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/
H A Dqrad.c65 float lightscale = 1.0; variable
H A Dlightmap.c919 float **styletable, int offset, int mapsize, float lightscale ){ in GatherSampleLight()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/
H A Dqrad.c65 float lightscale = 1.0; variable
H A Dlightmap.c917 float **styletable, int offset, int mapsize, float lightscale) in GatherSampleLight()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/
H A Dqrad3.c65 float lightscale = 1.0; variable
H A Dlightmap.c918 float **styletable, int offset, int mapsize, float lightscale) in GatherSampleLight()
/dports/graphics/tachyon/tachyon/src/
H A Dshade.c384 flt lightscale = 2.0 / incident->scene->ambocc.numsamples; in shade_ambient_occlusion() local
H A Dapi.c433 void rt_rescale_lights(SceneHandle voidscene, apiflt lightscale) { in rt_rescale_lights()
/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/
H A Dqrad3.c65 float lightscale = 1.0; variable
H A Dlightmap.c918 float **styletable, int offset, int mapsize, float lightscale) in GatherSampleLight()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp2611 float lightscale = 2.0f*ldrscaleb; in setlightglobals() local
4379 float lightscale = 2.0f*ldrscale; in shademodelpreview() local
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp2611 float lightscale = 2.0f*ldrscaleb; in setlightglobals() local
4379 float lightscale = 2.0f*ldrscale; in shademodelpreview() local
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp2878 float lightscale = 2.0f*ldrscaleb; in setlightglobals() local
4964 float lightscale = 2.0f*ldrscale; in shademodelpreview() local
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dr_shadow.c4713 …float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], over… in R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() local
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dr_shadow.c6226 …float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], over… in R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() local
/dports/games/darkplaces/darkplaces/
H A Dr_shadow.c6577 …float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], over… in R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() local