/dports/graphics/tachyon/tachyon/demosrc/ |
H A D | getargs.c | 247 float lightscale = 1.0 - opt->auto_skylight; in postsceneoptions() local
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | qrad.c | 65 float lightscale = 1.0; variable
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H A D | lightmap.c | 919 float **styletable, int offset, int mapsize, float lightscale ){ in GatherSampleLight()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | qrad.c | 65 float lightscale = 1.0; variable
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H A D | lightmap.c | 917 float **styletable, int offset, int mapsize, float lightscale) in GatherSampleLight()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/ |
H A D | qrad3.c | 65 float lightscale = 1.0; variable
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H A D | lightmap.c | 918 float **styletable, int offset, int mapsize, float lightscale) in GatherSampleLight()
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/dports/graphics/tachyon/tachyon/src/ |
H A D | shade.c | 384 flt lightscale = 2.0 / incident->scene->ambocc.numsamples; in shade_ambient_occlusion() local
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H A D | api.c | 433 void rt_rescale_lights(SceneHandle voidscene, apiflt lightscale) { in rt_rescale_lights()
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/ |
H A D | qrad3.c | 65 float lightscale = 1.0; variable
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H A D | lightmap.c | 918 float **styletable, int offset, int mapsize, float lightscale) in GatherSampleLight()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 2611 float lightscale = 2.0f*ldrscaleb; in setlightglobals() local 4379 float lightscale = 2.0f*ldrscale; in shademodelpreview() local
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 2611 float lightscale = 2.0f*ldrscaleb; in setlightglobals() local 4379 float lightscale = 2.0f*ldrscale; in shademodelpreview() local
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 2878 float lightscale = 2.0f*ldrscaleb; in setlightglobals() local 4964 float lightscale = 2.0f*ldrscale; in shademodelpreview() local
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | r_shadow.c | 4713 …float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], over… in R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() local
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | r_shadow.c | 6226 …float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], over… in R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() local
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/dports/games/darkplaces/darkplaces/ |
H A D | r_shadow.c | 6577 …float origin[3], angles[3], radius, color[3], light[4], fadescale, lightscale, originhack[3], over… in R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite() local
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