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Searched defs:linearVelocity (Results 1 – 25 of 90) sorted by relevance

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/dports/games/flightgear/flightgear-2020.3.11/utils/fgai/
H A DAIPhysics.cxx63 SGVec3d linearVelocity = getLinearBodyVelocity(); in advanceByBodyAcceleration() local
75 const SGVec3d& linearVelocity, in advanceByBodyVelocity()
H A Dfgai.cxx326 SGVec3d linearVelocity(_velocity, 0, 0); in init() local
409 SGVec3d linearVelocity(_targetVelocity, 0, 0); in update() local
H A DAIObject.cxx63 double linearVelocity = norm(physics.getLinearBodyVelocity()); in setGroundCache() local
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/body/
H A DRigidBody.cpp278 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getAngularVelocity(mEntity); in setLocalCenterOfMass() local
315 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getAngularVelocity(mEntity); in updateLocalCenterOfMassFromColliders() local
486 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getAngularVelocity(mEntity); in updateMassPropertiesFromColliders() local
698 void RigidBody::setLinearVelocity(const Vector3& linearVelocity) { in setLinearVelocity()
750 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getLinearVelocity(mEntity); in setTransform() local
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/
H A DGamepadPoseState.h43 float linearVelocity[3]; member
/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/
H A DGamepadPoseState.h48 float linearVelocity[3]; member
/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/
H A DGamepadPoseState.h58 float linearVelocity[3]; member
/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/
H A DGamepadPoseState.h58 float linearVelocity[3]; member
/dports/www/firefox/firefox-99.0/dom/gamepad/
H A DGamepadPoseState.h58 float linearVelocity[3]; member
/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/
H A DGamepadPoseState.h58 float linearVelocity[3]; member
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DDynamicsSystem.cpp127 const Vector3& linearVelocity = mRigidBodyComponents.mLinearVelocities[i]; in integrateRigidBodiesVelocities() local
/dports/devel/simgear/simgear-2020.3.11/simgear/math/
H A DSGLocation.hxx101 …void eulerStepGlobalVelocities(const T& dt, const SGVec3<T>& linearVelocity, const SGVec3<T>& angu… in eulerStepGlobalVelocities()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeRigidBody.h51 FieldIndex linearVelocity; variable
H A DNodeEspduTransform.h74 FieldIndex linearVelocity; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_RigidBody.cpp63 idVec3 linearVelocity; in RigidBodyDerivatives() member
119 idVec3 r, linearVelocity, angularVelocity, velocity; in CollisionImpulse() local
225 idVec3 linearVelocity, angularVelocity; in ContactFriction() local
1027 idVec3 linearVelocity, angularVelocity; in GetImpactInfo() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_RigidBody.cpp63 idVec3 linearVelocity; in RigidBodyDerivatives() member
119 idVec3 r, linearVelocity, angularVelocity, velocity; in CollisionImpulse() local
225 idVec3 linearVelocity, angularVelocity; in ContactFriction() local
1027 idVec3 linearVelocity, angularVelocity; in GetImpactInfo() local
/dports/devel/simgear/simgear-2020.3.11/simgear/bvh/
H A DBVHMotionTransform.hxx38 void setLinearVelocity(const SGVec3d& linearVelocity) in setLinearVelocity()
/dports/devel/bullet/bullet3-3.21/examples/MultiBody/
H A DKinematicMultiBodyExample.cpp36 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/
H A DKinematicMultiBodyExample.cpp36 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
/dports/devel/bullet/bullet3-3.21/examples/RigidBody/
H A DKinematicRigidBodyExample.cpp35 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/
H A DKinematicRigidBodyExample.cpp35 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
/dports/devel/emscripten/emscripten-2.0.3/system/include/emscripten/
H A Dvr.h91 VRVector3 linearVelocity; member
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dbody.cpp170 QPointF Box2DBody::linearVelocity() const in linearVelocity() function in Box2DBody
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/CPU/
H A DbtSoftBodySolver_CPU.h45 Vectormath::Aos::Vector3 linearVelocity; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DRigidBody2D.cpp298 void RigidBody2D::SetLinearVelocity(const Vector2& linearVelocity) in SetLinearVelocity()

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