/dports/games/flightgear/flightgear-2020.3.11/utils/fgai/ |
H A D | AIPhysics.cxx | 63 SGVec3d linearVelocity = getLinearBodyVelocity(); in advanceByBodyAcceleration() local 75 const SGVec3d& linearVelocity, in advanceByBodyVelocity()
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H A D | fgai.cxx | 326 SGVec3d linearVelocity(_velocity, 0, 0); in init() local 409 SGVec3d linearVelocity(_targetVelocity, 0, 0); in update() local
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H A D | AIObject.cxx | 63 double linearVelocity = norm(physics.getLinearBodyVelocity()); in setGroundCache() local
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/body/ |
H A D | RigidBody.cpp | 278 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getAngularVelocity(mEntity); in setLocalCenterOfMass() local 315 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getAngularVelocity(mEntity); in updateLocalCenterOfMassFromColliders() local 486 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getAngularVelocity(mEntity); in updateMassPropertiesFromColliders() local 698 void RigidBody::setLinearVelocity(const Vector3& linearVelocity) { in setLinearVelocity() 750 Vector3 linearVelocity = mWorld.mRigidBodyComponents.getLinearVelocity(mEntity); in setTransform() local
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/ |
H A D | GamepadPoseState.h | 43 float linearVelocity[3]; member
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 48 float linearVelocity[3]; member
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/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 58 float linearVelocity[3]; member
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 58 float linearVelocity[3]; member
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/dports/www/firefox/firefox-99.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 58 float linearVelocity[3]; member
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/ |
H A D | GamepadPoseState.h | 58 float linearVelocity[3]; member
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/ |
H A D | DynamicsSystem.cpp | 127 const Vector3& linearVelocity = mRigidBodyComponents.mLinearVelocities[i]; in integrateRigidBodiesVelocities() local
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/dports/devel/simgear/simgear-2020.3.11/simgear/math/ |
H A D | SGLocation.hxx | 101 …void eulerStepGlobalVelocities(const T& dt, const SGVec3<T>& linearVelocity, const SGVec3<T>& angu… in eulerStepGlobalVelocities()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeRigidBody.h | 51 FieldIndex linearVelocity; variable
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H A D | NodeEspduTransform.h | 74 FieldIndex linearVelocity; variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_RigidBody.cpp | 63 idVec3 linearVelocity; in RigidBodyDerivatives() member 119 idVec3 r, linearVelocity, angularVelocity, velocity; in CollisionImpulse() local 225 idVec3 linearVelocity, angularVelocity; in ContactFriction() local 1027 idVec3 linearVelocity, angularVelocity; in GetImpactInfo() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_RigidBody.cpp | 63 idVec3 linearVelocity; in RigidBodyDerivatives() member 119 idVec3 r, linearVelocity, angularVelocity, velocity; in CollisionImpulse() local 225 idVec3 linearVelocity, angularVelocity; in ContactFriction() local 1027 idVec3 linearVelocity, angularVelocity; in GetImpactInfo() local
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/dports/devel/simgear/simgear-2020.3.11/simgear/bvh/ |
H A D | BVHMotionTransform.hxx | 38 void setLinearVelocity(const SGVec3d& linearVelocity) in setLinearVelocity()
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | KinematicMultiBodyExample.cpp | 36 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | KinematicMultiBodyExample.cpp | 36 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
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/dports/devel/bullet/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 35 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 35 btVector3 linearVelocity(0, 0, 0); in kinematicPreTickCallback() local
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/dports/devel/emscripten/emscripten-2.0.3/system/include/emscripten/ |
H A D | vr.h | 91 VRVector3 linearVelocity; member
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/ |
H A D | box2dbody.cpp | 170 QPointF Box2DBody::linearVelocity() const in linearVelocity() function in Box2DBody
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/CPU/ |
H A D | btSoftBodySolver_CPU.h | 45 Vectormath::Aos::Vector3 linearVelocity; member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | RigidBody2D.cpp | 298 void RigidBody2D::SetLinearVelocity(const Vector2& linearVelocity) in SetLinearVelocity()
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