Home
last modified time | relevance | path

Searched defs:listrenderer (Results 1 – 6 of 6) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderparticles.cpp266 struct listrenderer : partrenderer struct
271 listrenderer(const char *texname, int texclamp, int type, int stain = -1) in listrenderer() function
275 listrenderer(int type, int stain = -1) in listrenderer() function
280 virtual ~listrenderer() in ~listrenderer() argument
284 virtual void killpart(listparticle *p) in killpart()
288 void reset() in reset()
303 void resettracked(physent *owner) in resettracked()
343 int count() in count()
351 bool haswork() in haswork()
360 bool renderpart(listparticle *p) in renderpart()
[all …]
/dports/games/tesseract/tesseract/src/engine/
H A Drenderparticles.cpp266 struct listrenderer : partrenderer struct
271 listrenderer(const char *texname, int texclamp, int type, int stain = -1) in listrenderer() argument
275 listrenderer(int type, int stain = -1) in listrenderer() function
280 virtual ~listrenderer() in ~listrenderer() argument
284 virtual void killpart(listparticle *p) in killpart()
288 void reset() in reset()
303 void resettracked(physent *owner) in resettracked()
343 int count() in count()
351 bool haswork() in haswork()
360 bool renderpart(listparticle *p) in renderpart()
[all …]
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderparticles.cpp258 struct listrenderer : partrenderer struct
263 listrenderer(const char *texname, int texclamp, int type, int collide = 0) in listrenderer() function
267 listrenderer(int type, int collide = 0) in listrenderer() function
272 virtual ~listrenderer() in ~listrenderer() argument
276 virtual void killpart(listparticle *p) in killpart()
280 void reset() in reset()
295 void resettracked(physent *owner) in resettracked()
310 particle *addpart(const vec &o, const vec &d, int fade, int color, float size, int gravity) in addpart()
335 int count() in count()
343 bool haswork() in haswork()
[all …]
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderparticles.cpp171 struct listrenderer : partrenderer struct
176 listrenderer(const char *texname, int texclamp, int type) in listrenderer() argument
180 listrenderer(int type) in listrenderer() function
185 virtual ~listrenderer() in ~listrenderer() argument
189 virtual void killpart(T *p) in killpart()
193 void reset() in reset()
208 void resettracked(physent *pl) in resettracked()
222 …nt fade, int color, float size, float blend = 1, int grav = 0, int collide = 0, physent *pl = NULL) in addpart()
254 int count() in count()
262 bool haswork() in haswork()
[all …]
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderparticles.cpp122 struct listrenderer : partrenderer struct
127 listrenderer(const char *texname, int type) in listrenderer() argument
132 virtual ~listrenderer() in ~listrenderer() argument
136 virtual void cleanup(T *p) in cleanup()
140 void reset() in reset()
155 void resettracked(physent *pl) in resettracked()
169 …nt fade, int color, float size, float blend = 1, int grav = 0, int collide = 0, physent *pl = NULL) in addpart()
196 int count() in count()
204 bool haswork() in haswork()
213 void render() in render()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderparticles.cpp235 struct listrenderer : partrenderer struct
240 listrenderer(const char *texname, int texclamp, int type) in listrenderer() function
244 listrenderer(int type) in listrenderer() function
249 virtual ~listrenderer() in ~listrenderer() argument
253 virtual void killpart(T *p) in killpart()
257 void reset() in reset()
272 void resettracked(physent *owner) in resettracked()
318 int count() in count()
326 bool haswork() in haswork()
335 bool renderpart(T *p) in renderpart()
[all …]