/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderparticles.cpp | 266 struct listrenderer : partrenderer struct 271 listrenderer(const char *texname, int texclamp, int type, int stain = -1) in listrenderer() function 275 listrenderer(int type, int stain = -1) in listrenderer() function 280 virtual ~listrenderer() in ~listrenderer() argument 284 virtual void killpart(listparticle *p) in killpart() 288 void reset() in reset() 303 void resettracked(physent *owner) in resettracked() 343 int count() in count() 351 bool haswork() in haswork() 360 bool renderpart(listparticle *p) in renderpart() [all …]
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderparticles.cpp | 266 struct listrenderer : partrenderer struct 271 listrenderer(const char *texname, int texclamp, int type, int stain = -1) in listrenderer() argument 275 listrenderer(int type, int stain = -1) in listrenderer() function 280 virtual ~listrenderer() in ~listrenderer() argument 284 virtual void killpart(listparticle *p) in killpart() 288 void reset() in reset() 303 void resettracked(physent *owner) in resettracked() 343 int count() in count() 351 bool haswork() in haswork() 360 bool renderpart(listparticle *p) in renderpart() [all …]
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderparticles.cpp | 258 struct listrenderer : partrenderer struct 263 listrenderer(const char *texname, int texclamp, int type, int collide = 0) in listrenderer() function 267 listrenderer(int type, int collide = 0) in listrenderer() function 272 virtual ~listrenderer() in ~listrenderer() argument 276 virtual void killpart(listparticle *p) in killpart() 280 void reset() in reset() 295 void resettracked(physent *owner) in resettracked() 310 particle *addpart(const vec &o, const vec &d, int fade, int color, float size, int gravity) in addpart() 335 int count() in count() 343 bool haswork() in haswork() [all …]
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 171 struct listrenderer : partrenderer struct 176 listrenderer(const char *texname, int texclamp, int type) in listrenderer() argument 180 listrenderer(int type) in listrenderer() function 185 virtual ~listrenderer() in ~listrenderer() argument 189 virtual void killpart(T *p) in killpart() 193 void reset() in reset() 208 void resettracked(physent *pl) in resettracked() 222 …nt fade, int color, float size, float blend = 1, int grav = 0, int collide = 0, physent *pl = NULL) in addpart() 254 int count() in count() 262 bool haswork() in haswork() [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderparticles.cpp | 122 struct listrenderer : partrenderer struct 127 listrenderer(const char *texname, int type) in listrenderer() argument 132 virtual ~listrenderer() in ~listrenderer() argument 136 virtual void cleanup(T *p) in cleanup() 140 void reset() in reset() 155 void resettracked(physent *pl) in resettracked() 169 …nt fade, int color, float size, float blend = 1, int grav = 0, int collide = 0, physent *pl = NULL) in addpart() 196 int count() in count() 204 bool haswork() in haswork() 213 void render() in render()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 235 struct listrenderer : partrenderer struct 240 listrenderer(const char *texname, int texclamp, int type) in listrenderer() function 244 listrenderer(int type) in listrenderer() function 249 virtual ~listrenderer() in ~listrenderer() argument 253 virtual void killpart(T *p) in killpart() 257 void reset() in reset() 272 void resettracked(physent *owner) in resettracked() 318 int count() in count() 326 bool haswork() in haswork() 335 bool renderpart(T *p) in renderpart() [all …]
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