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Searched defs:loadScene (Results 26 – 50 of 50) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/
H A Dtattoo_scene.cpp69 bool TattooScene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Tattoo::TattooScene
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/
H A Dtattoo_scene.cpp69 bool TattooScene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Tattoo::TattooScene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dscene.cpp91 void SceneTag::loadScene() { in loadScene() function in Fullpipe::SceneTag
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dscene.cpp91 void SceneTag::loadScene() { in loadScene() function in NGI::SceneTag
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_logic.cpp766 void SceneExt::loadScene(int sceneNum) { in loadScene() function in TsAGE::BlueForce::SceneExt
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_logic.cpp778 void SceneExt::loadScene(int sceneNum) { in loadScene() function in TsAGE::BlueForce::SceneExt
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DScenery3d.cpp417 void Scenery3d::loadScene(const SceneInfo& scene) in loadScene() function in Scenery3d
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSceneManager.cpp1962 bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerialize… in loadScene() function in irr::scene::CSceneManager
1979 bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, IS… in loadScene() function in irr::scene::CSceneManager
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonz/
H A Diocommand.cpp1755 bool IoCmd::loadScene(ToonzScene &scene, const TFilePath &scenePath, in loadScene() function in IoCmd
1781 bool IoCmd::loadScene(const TFilePath &path, bool updateRecentFile, in loadScene() function in IoCmd
2040 bool IoCmd::loadScene() { in loadScene() function in IoCmd
H A Dexportpanel.cpp743 void ClipListViewer::loadScene() { in loadScene() function in ClipListViewer
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dscene.cpp307 bool Scene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Scene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/
H A Dsequences_darkmoon.cpp1158 void DarkmoonSequenceHelper::loadScene(int index, int pageNum, bool ignorePalette) { in loadScene() function in Kyra::DarkmoonSequenceHelper
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/
H A Dillusions_duckman.cpp902 bool IllusionsEngine_Duckman::loadScene(uint32 sceneId) { in loadScene() function in Illusions::IllusionsEngine_Duckman
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/
H A Dillusions_duckman.cpp909 bool IllusionsEngine_Duckman::loadScene(uint32 sceneId) { in loadScene() function in Illusions::IllusionsEngine_Duckman
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dscene.cpp307 bool Scene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Scene
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Ddragons.cpp1275 void DragonsEngine::loadScene(uint16 sceneId) { in loadScene() function in Dragons::DragonsEngine
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/
H A Dsequences_darkmoon.cpp1165 void DarkmoonSequenceHelper::loadScene(int index, int pageNum, bool ignorePalette) { in loadScene() function in Kyra::DarkmoonSequenceHelper
/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgamescene.cpp453 bool GameScene::loadScene(const QByteArray &ba) in loadScene() function in GameScene
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneManager.cpp2167 bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerialize… in loadScene() function in irr::scene::CSceneManager
2184 bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, IS… in loadScene() function in irr::scene::CSceneManager
/dports/biology/ugene/ugene-40.1/src/plugins/query_designer/src/
H A DQueryViewController.cpp717 void QueryViewController::loadScene(const QString &content) { in loadScene() function in U2::QueryViewController
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DSceneEditor.cpp2354 void SceneEditor::loadScene() in loadScene() function in SceneEditor
H A DGame.cpp5287 bool Game::loadScene(std::string scene) in loadScene() function in Game
/dports/graphics/libgltf/libgltf-0.0.2/src/
H A DRenderScene.cpp766 int RenderScene::loadScene(const std::vector<glTFFile>& inputFiles) in loadScene() function in libgltf::RenderScene
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Dtoon.cpp1460 void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { in loadScene() function in Toon::ToonEngine
/dports/games/scummvm/scummvm-2.5.1/engines/toon/
H A Dtoon.cpp1449 void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { in loadScene() function in Toon::ToonEngine

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