/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/ |
H A D | tattoo_scene.cpp | 69 bool TattooScene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Tattoo::TattooScene
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/ |
H A D | tattoo_scene.cpp | 69 bool TattooScene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Tattoo::TattooScene
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | scene.cpp | 91 void SceneTag::loadScene() { in loadScene() function in Fullpipe::SceneTag
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | scene.cpp | 91 void SceneTag::loadScene() { in loadScene() function in NGI::SceneTag
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/ |
H A D | blueforce_logic.cpp | 766 void SceneExt::loadScene(int sceneNum) { in loadScene() function in TsAGE::BlueForce::SceneExt
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/ |
H A D | blueforce_logic.cpp | 778 void SceneExt::loadScene(int sceneNum) { in loadScene() function in TsAGE::BlueForce::SceneExt
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | Scenery3d.cpp | 417 void Scenery3d::loadScene(const SceneInfo& scene) in loadScene() function in Scenery3d
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CSceneManager.cpp | 1962 bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerialize… in loadScene() function in irr::scene::CSceneManager 1979 bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, IS… in loadScene() function in irr::scene::CSceneManager
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/toonz/ |
H A D | iocommand.cpp | 1755 bool IoCmd::loadScene(ToonzScene &scene, const TFilePath &scenePath, in loadScene() function in IoCmd 1781 bool IoCmd::loadScene(const TFilePath &path, bool updateRecentFile, in loadScene() function in IoCmd 2040 bool IoCmd::loadScene() { in loadScene() function in IoCmd
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H A D | exportpanel.cpp | 743 void ClipListViewer::loadScene() { in loadScene() function in ClipListViewer
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | scene.cpp | 307 bool Scene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Scene
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sequence/ |
H A D | sequences_darkmoon.cpp | 1158 void DarkmoonSequenceHelper::loadScene(int index, int pageNum, bool ignorePalette) { in loadScene() function in Kyra::DarkmoonSequenceHelper
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/duckman/ |
H A D | illusions_duckman.cpp | 902 bool IllusionsEngine_Duckman::loadScene(uint32 sceneId) { in loadScene() function in Illusions::IllusionsEngine_Duckman
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/duckman/ |
H A D | illusions_duckman.cpp | 909 bool IllusionsEngine_Duckman::loadScene(uint32 sceneId) { in loadScene() function in Illusions::IllusionsEngine_Duckman
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | scene.cpp | 307 bool Scene::loadScene(const Common::String &filename) { in loadScene() function in Sherlock::Scene
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | dragons.cpp | 1275 void DragonsEngine::loadScene(uint16 sceneId) { in loadScene() function in Dragons::DragonsEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sequence/ |
H A D | sequences_darkmoon.cpp | 1165 void DarkmoonSequenceHelper::loadScene(int index, int pageNum, bool ignorePalette) { in loadScene() function in Kyra::DarkmoonSequenceHelper
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/dports/games/bubble-chains/bubble-chains-0.2.0/ |
H A D | gamescene.cpp | 453 bool GameScene::loadScene(const QByteArray &ba) in loadScene() function in GameScene
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CSceneManager.cpp | 2167 bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerialize… in loadScene() function in irr::scene::CSceneManager 2184 bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, IS… in loadScene() function in irr::scene::CSceneManager
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/dports/biology/ugene/ugene-40.1/src/plugins/query_designer/src/ |
H A D | QueryViewController.cpp | 717 void QueryViewController::loadScene(const QString &content) { in loadScene() function in U2::QueryViewController
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | SceneEditor.cpp | 2354 void SceneEditor::loadScene() in loadScene() function in SceneEditor
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H A D | Game.cpp | 5287 bool Game::loadScene(std::string scene) in loadScene() function in Game
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/dports/graphics/libgltf/libgltf-0.0.2/src/ |
H A D | RenderScene.cpp | 766 int RenderScene::loadScene(const std::vector<glTFFile>& inputFiles) in loadScene() function in libgltf::RenderScene
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/ |
H A D | toon.cpp | 1460 void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { in loadScene() function in Toon::ToonEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/toon/ |
H A D | toon.cpp | 1449 void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { in loadScene() function in Toon::ToonEngine
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