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Searched defs:loop_or_rep (Results 1 – 11 of 11) sorted by relevance

/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
905 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr()